Server player clipping through floor in clients view

Hi MGMaddMann,

This is a known bug in engine, which we have logged as UE-5968. built-in crouch solution is not currently designed for multiplayer, unfortunately. There has been some discussion on forums about alternate solutions, such as one here, and you can check code solutions in our Shooter Game sample project and in Unreal Tournament.

Hello. I’m trying to add functionality of having my player crouch and go prone. Everything works except from one issue. When server player crouches his character clips through floor in clients view. Why is this?

Edit: I have found what error exactly is. client doesn’t receive location update on standstill. When server player moves he jumps into location he should be then when he stops he goes back into ground.

Thanks for this, but I have just found an update to what error actually is and I can’t find a fix

You will want to implement your own crouch solution, built in one has A LOT of problems on multiplayer