I am having an issue with the server remembering the pitch (and roll) of an attached actor.
So lets say I attached a gun blueprint to my character. The gun can perform a line trace. This event is called from player and all works great… but only if a “server” can “see” you
Once the “server” stops watching… the value stops being tracked.
This is a huge issue because the dedicated server doesn’t ever “see” you!
I want a server to always be aware of this number without relying on a client to give it that information.