I migrated the ufo pawn from the content example project into my own project and set up a multipler game (blueprint only). When I launch the game single player everything works fine.
When I launch server/client, the server’s ufo spawns on the server, and the client’s ufo spawns on the server. I can move the client ufo around and it moves on both machines fine. However, the server’s ufo does not spawn on the client.
Both ufos can push each other on both machines, but I don’t see the server ufo on the client machine.