“ArenaCharacterEquipment.h”
public:
//UFUNCTION(NetMulticast, Reliable)
void SpawnDefaultEquipment();
private:
UFUNCTION()
void OnRep_PrimaryWeapon();
UFUNCTION()
void OnRep_SecondaryWeapon();
“ArenaCharacterEquipment.h”
public:
//UFUNCTION(NetMulticast, Reliable)
void SpawnDefaultEquipment();
private:
UFUNCTION()
void OnRep_PrimaryWeapon();
UFUNCTION()
void OnRep_SecondaryWeapon();