Hello,
I’m working on a multiplayer game and all other replication is working just fine. I added 2 sounds that are only for the client that fires it to hear. I did not feel that any replication was required nor did I want them too. I tested it between Client → Client and the sound acts as it should. when testing from listen server to client the listen server hears the sounds called by the clients.
The triggering event is not replicated either.
Create Audio Device for every player is checked.
I am sure I am missing something. listen-server should not hear a non replicated sound that is called through a client only node through a non replicated event.