Server events doesn't work

Hello

I have problem with my blueprint, It’s very simple, when AI is dead, stop movements, play animation and after 6 seconds destroy actor. It work fine in singleplayer but when i start a dedicated server, the AI just play animation but it doesn’t stop moving and it doesn’t destroy. What can i do to do that ?

Here it’s my blueprint:

The AI is replicated as you can see here

Have a nice day

Try to make the Death event firing only on the server (and make sure that it is actually called), and let me know if the issue is still there.

If you have time, a small video might be helpful to understand better your problem.

Moreover, remember that you are on an experimental version, since 4.25 is not fully released, and it still might contain bugs.

Hello
Thanks for your fast response ! After few days of tests i finally fix the problem. Just change authority and execute event.

Have a nice day :slight_smile: