blacksmith_craft := class<concrete>:
var AgentCanvas : [agent]canvas = map{}
var AgentWeaponIndex : [agent]int = map{}
Logger : log = log{Channel := BLACKSMITH_CRAFT_LOG}
Weapons : []blacksmith_craft_weapon = array:
blacksmith_craft_weapon:
item := weaponitem.HeistedRunAndGunL7
res1 := conditional.Gold
price1 := 1
res2 := conditional.Gold
price2 := 1
res3 := conditional.Gold
price3 := 1
Texture := ResourcePNG.WOOD}
AddNewUI<private>(Agent : agent):void=
Logger.Print("Add New UI")
if(PlayerUI := GetPlayerUI[player[Agent]], Weapon := Weapons[AgentWeaponIndex[Agent]]):
NewCanvas := MakeNewCanvas(Agent, Weapon)
PlayerUI.AddWidget(NewCanvas)
if(set AgentCanvas[Agent] = NewCanvas):
Logger.Print("Success set new UI for agent")
MakeNewCanvas<private>(Agent : agent, Weapon : blacksmith_craft_weapon):canvas=
Logger.Print("Make New UI")
Canvas := canvas:
Slots := array:
canvas_slot:
Anchors := anchors:
Minimum := vector2{X:= 0.0, Y:= 0.0}
Maximum := vector2{X:= 0.0, Y:= 0.0}
Widget := texture_block:
DefaultImage := Weapon.Texture #Problem with texture
DefaultDesiredSize := vector2{X:= 300.0, Y:= 300.0}
blacksmith_craft_weapon := class:
item : weaponitem
res1 : conditional
price1 : int
res2 : conditional
price2: int
res3 : conditional
price3 : int
Texture : texture