I’ve got Dedicated servers up and running for my game on Steam. But each server owner will need to access a Server.cfg so they can edit the name or other variables for their independent servers. How do I expose Variables, like the Server Name, Number of Max Players, etc. to a Config for them to edit after the server is packaged?
I found the solution in a market place asset that exposes ini files to blueprints. Blueprints Access To GConfig in Code Plugins - UE Marketplace