okay so I’m a nub what I’m trying to do is store objects into my campfire or what ever it may be and have 2 different clients access the same inventory either at the same time or at different stages. i am thinking that it would have to work something like this.
client 1 puts object into campfire then this info is given to the server.
client 2 pulls info out of the server about the campfire and is to display its contents ?
Lets say you have a campfire actor wich need an array data of inventory.
This array need replication btw.
Player open the inventory, you store this actor on server and send initial inventory construct to build and update widgets (or whatever you want)
Player2 open and you do the same thing with player2.
If player1 put something in campfire, player1 send a request from client to server.
You remove the item from player and put to campfire
You modified the array, so replication will happen.
With OnRepNotify you can update the widgets or what you want.
Its not so simple i described, but maybe a good point to start.
With replication inventories will be always in sync