I am simply trying to replicate an explosion effect from the client to the server and then to all of the other clients. So I tried to set an RPC to run the spawn emitter function at the right location ran on the server when the client calls it. The issue is that the different replication types give different results, with none of them displaying the explosion on the server and ALL clients.
Here is what happens with each different replication type:
Multicast: Server to client works, client to server does not.
Run on Server: Client to Server works, server to client does not.
Run on Owning Client: Doesn’t work either direction(but that makes sense).
None of them manage to make it back to the 2nd client.
Here is the graph of my set-up. Spent the last couple days pouring through the answerhub and the forums as well as watching and rewatching the official youtube replication tut. Can’t seem to find what I am doing wrong.
Link for full res: http://imgur.com/3aN7de1