Server can't handle more than 50 AI actors (I need help)

Hello
I tried to use AI targets in a flying Multiplayer game but since the server couldn’t handle more than a few actors I wanted to spawn the targets using a target generating class for each client using this event, so now clients get spawn them without any need of server handling them for each player. but I still have a problem. None of the actors spawned on clients move or do anything even tho I tried making sure nothing on them is replicated. PLEASE I NEED HELP WITH THIS, ANY KIND OF HELP IS APPRECIATED!

Also here is the blueprint I used to spawn my AI on the generator class:

Hello, I just hit the same problem … any fix?