Server building in UE4 is a joke

This one is for the savvy users…

Unreal Engine 4 seems to have trouble tackling the simplest of tasks: building the dedicated server.
This issue has become a “brick wall” and is stopping us from developing our multiplayer game.

The issue is a follows:
When I build and start a dedicated server for my game, I get this error:

If I try to connect after clicking “OK” to the previous message, I get this:

Could someone blessed with the gift of knowledge kindly inform me what the hell is going on?

When I cook the content for WindowsServer, I get this error:


Running AutomationTool...

Program.Main: Running on WindowsHostPlatform

Program.Main: CWD=C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET

Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users/John/Documents/Unreal Projects/UltimateArena/UltimateArena.uproject -noP4 -platform=Win64 -clientconfig=Development -serverconfig=Development -nocompile -build -server -noclient -serverplatform=Win64 -skipcook -NoCompile

Automation.Process: IsBuildMachine=False

Automation.Process: ShouldKillProcesses=True

Automation.Process: Setting up command environment.

InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationTool.exe=True

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/UnrealEngineSource/4.4.3

CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved

CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved/Logs)

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt

InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationTool.exe=True

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/UnrealEngineSource/4.4.3

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved/Logs

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=

WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.

WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True

WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013

WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\

WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools

WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\John\AppData\Local\Temp\HarvestEnvVars.txt

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\AppData\Local\Temp\HarvestEnvVars.bat=True

CommandUtils.Run: Run: C:\Users\John\AppData\Local\Temp\HarvestEnvVars.bat 

HarvestEnvVars: 

HarvestEnvVars: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" 

HarvestEnvVars: 

HarvestEnvVars: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET>set  1>"C:\Users\John\AppData\Local\Temp\HarvestEnvVars.txt" 

CommandUtils.Run: Run: Took 0.3232682s to run HarvestEnvVars.bat

CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\

CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319

WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\

WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319

InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True

CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.

CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.

CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True

CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe

CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=

CommandEnvironment.LogSettings: Command Environment settings:

CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe

CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved

CommandEnvironment.LogSettings: HasCapabilityToCompile=True

CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/UnrealEngineSource/4.4.3

CommandEnvironment.LogSettings: LogFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved/Logs

CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe

CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe

CommandEnvironment.LogSettings: MsDevExe=

CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe

CommandEnvironment.LogSettings: TimestampAsString=2014-10-04_23.44.22

CommandEnvironment.LogSettings: UATExe=C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationTool.exe

ProjectUtils.CleanupFolders: Cleaning up project rules folder

CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Rules)

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Rules\UATRules1081202109.dll

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Rules\UATRules1081202109.pdb

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Rules\UATRules1081202109SourceFiles.txt

Automation.Process: Compiling scripts.

ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs

ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).

ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll

ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll

ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll

ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll

ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll

ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll

ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll

Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll

Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll

Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.

Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.

Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll

Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.

Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll

Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.

Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll

Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.

Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll

Platform.CreatePlatformsFromAssembly: Creating platform CentOSx64Platform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.

Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll

Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.

Platform.InitializePlatforms: Creating placeholder platform for target: Unknown

Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne

Platform.InitializePlatforms: Creating placeholder platform for target: PS4

Platform.InitializePlatforms: Creating placeholder platform for target: WinRT

Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM

CommandUtils.InitP4Support: Initializing AllowSubmit.

CommandUtils.InitP4Support: AllowSubmit=False

CommandUtils.InitP4Support: Initializing P4Enabled.

CommandUtils.InitP4Support: P4Enabled=False

CommandUtils.InitP4Support: P4CLRequired=False

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True

BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject

ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject

ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\John\Documents\Unreal Projects\UltimateArena

InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Rules\UATRules1081202109.dll=False

ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Rules\UATRules1081202109.dll

ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject

ProjectParams.ValidateAndLog: Project Params **************

ProjectParams.ValidateAndLog: AdditionalServerMapParams=

ProjectParams.ValidateAndLog: Archive=False

ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\John\Documents\Unreal Projects\UltimateArena\ArchivedBuilds

ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\John\Documents\Unreal Projects\UltimateArena\Saved\StagedBuilds

ProjectParams.ValidateAndLog: Build=True

ProjectParams.ValidateAndLog: Cook=True

ProjectParams.ValidateAndLog: Clean=

ProjectParams.ValidateAndLog: Client=False

ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development

ProjectParams.ValidateAndLog: ClientCookedTargets=

ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64

ProjectParams.ValidateAndLog: Compressed=False

ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False

ProjectParams.ValidateAndLog: CookFlavor=

ProjectParams.ValidateAndLog: CookOnTheFly=False

ProjectParams.ValidateAndLog: DedicatedServer=True

ProjectParams.ValidateAndLog: DirectoriesToCook=

ProjectParams.ValidateAndLog: EditorTargets=

ProjectParams.ValidateAndLog: Foreign=False

ProjectParams.ValidateAndLog: IsCodeBasedProject=True

ProjectParams.ValidateAndLog: IsProgramTarget=False

ProjectParams.ValidateAndLog: IterativeCooking=False

ProjectParams.ValidateAndLog: LogWindow=False

ProjectParams.ValidateAndLog: Manifests=False

ProjectParams.ValidateAndLog: MapToRun=

ProjectParams.ValidateAndLog: NoClient=True

ProjectParams.ValidateAndLog: NumClients=0

ProjectParams.ValidateAndLog: NoDebugInfo=False

ProjectParams.ValidateAndLog: NoCleanStage=False

ProjectParams.ValidateAndLog: NoXGE=False

ProjectParams.ValidateAndLog: MapsToCook=

ProjectParams.ValidateAndLog: Pak=False

ProjectParams.ValidateAndLog: NullRHI=False

ProjectParams.ValidateAndLog: FakeClient=False

ProjectParams.ValidateAndLog: EditorTest=False

ProjectParams.ValidateAndLog: RunAutomationTests=False

ProjectParams.ValidateAndLog: RunAutomationTest=

ProjectParams.ValidateAndLog: RunTimeoutSeconds=0

ProjectParams.ValidateAndLog: CrashIndex=0

ProjectParams.ValidateAndLog: ProgramTargets=

ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64

ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64

ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64\UltimateArena.exe

ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64\UltimateArena.exe

ProjectParams.ValidateAndLog: Distribution=False

ProjectParams.ValidateAndLog: OBBinAPK=False

ProjectParams.ValidateAndLog: Prebuilt=False

ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject

ProjectParams.ValidateAndLog: Rocket=False

ProjectParams.ValidateAndLog: Run=False

ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development

ProjectParams.ValidateAndLog: ServerCookedTargets=UltimateArenaServer

ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64

ProjectParams.ValidateAndLog: ShortProjectName=UltimateArena

ProjectParams.ValidateAndLog: SignedPak=False

ProjectParams.ValidateAndLog: SignPak=

ProjectParams.ValidateAndLog: SkipCook=True

ProjectParams.ValidateAndLog: SkipCookOnTheFly=False

ProjectParams.ValidateAndLog: SkipPak=False

ProjectParams.ValidateAndLog: SkipStage=False

ProjectParams.ValidateAndLog: Stage=False

ProjectParams.ValidateAndLog: bUsesSteam=False

ProjectParams.ValidateAndLog: bUsesSlate=True

ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False

ProjectParams.ValidateAndLog: Project Params **************

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True

BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\Config\DefaultEngine.ini=True

BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\John\Documents\Unreal Projects\UltimateArena\Config\DefaultEngine.ini

InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\John\Documents\Unreal Projects\UltimateArena\Config\DefaultEngine.ini

BuildCookRun.GetDefaultMap: Found DefaultMap=/Engine/Maps/Entry

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True

InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=False

UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.

UE4Build.Build: ************************* UE4Build:

UE4Build.Build: ************************* ForceMonolithic: 

UE4Build.Build: ************************* ForceNonUnity: 

UE4Build.Build: ************************* ForceDebugInfo: 

UE4Build.Build: ************************* UseXGE: 

InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\UnrealBuildTool.exe=True

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Intermediate\Build\Manifest.xml

InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\UnrealBuildTool.exe=True

InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\UnrealBuildTool.exe=True

CommandUtils.Run: Run: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\UnrealBuildTool.exe UltimateArenaServer Win64 Development -generatemanifest "C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject"  -noxge

CommandUtils.Run: Run: Took 2.0226792s to run UnrealBuildTool.exe

InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Intermediate\Build\Manifest.xml=True

InternalUtils.SafeCopyFile: SafeCopyFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Intermediate\Build\Manifest.xml C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml

UE4Build.PrepareManifest: Copied UBT manifest to C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml

InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\UnrealBuildTool.exe=True

InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\UnrealBuildTool.exe=True

CommandUtils.Run: Run: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\UnrealBuildTool.exe UltimateArenaServer Win64 Development  "C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject"  -noxge

UnrealBuildTool: Target is up to date.

CommandUtils.Run: Run: Took 22.1944239s to run UnrealBuildTool.exe

InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Intermediate\Build\Manifest.xml=True

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64\UltimateArenaServer.exe=True

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64\UltimateArenaServer.exe=True

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64\UltimateArenaServer.pdb=True

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64\UltimateArenaServer.pdb=True

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Intermediate\Build\Manifest.xml

UE4Build.CheckBuildProducts: Build products *******

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64\UltimateArenaServer.exe=True

UE4Build.CheckBuildProducts: C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64\UltimateArenaServer.exe

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64\UltimateArenaServer.pdb=True

UE4Build.CheckBuildProducts: C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64\UltimateArenaServer.pdb

UE4Build.CheckBuildProducts: End Build products *******

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True

CommandUtils.PrintRunTime: Run: Total 0s to run HarvestEnvVars.bat

CommandUtils.PrintRunTime: Run: Total 24s to run UnrealBuildTool.exe

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True

Automation.Execute: BUILD SUCCESSFUL

Automation.Execute: Script execution successful, exiting.

ProcessManager.KillAll: Trying to kill 0 spawned processes.

Program.Main: AutomationTool exiting with ExitCode=0

Domain_ProcessExit

ProcessManager.KillAll: Trying to kill 0 spawned processes.

Running AutomationTool...

Program.Main: Running on WindowsHostPlatform

Program.Main: CWD=C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET

Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users/John/Documents/Unreal Projects/UltimateArena/UltimateArena.uproject -noP4 -platform=Win64 -clientconfig=Development -serverconfig=Development -nocompile -cook -noclient -NoKill -server -serverplatform=Win64 -map=Hall+Example_Map+Minimal_Default+StarterMap -NoCompile

Automation.Process: IsBuildMachine=False

Automation.Process: ShouldKillProcesses=False

Automation.Process: Setting up command environment.

InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationTool.exe=True

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/UnrealEngineSource/4.4.3

CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved

CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved/Logs)

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Logs\UnrealBuildTool.txt

InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationTool.exe=True

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/UnrealEngineSource/4.4.3

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved/Logs

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=

WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.

WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True

WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013

WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\

WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools

WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\John\AppData\Local\Temp\HarvestEnvVars.txt

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\AppData\Local\Temp\HarvestEnvVars.bat=True

CommandUtils.Run: Run: C:\Users\John\AppData\Local\Temp\HarvestEnvVars.bat 

HarvestEnvVars: 

HarvestEnvVars: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" 

HarvestEnvVars: 

HarvestEnvVars: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET>set  1>"C:\Users\John\AppData\Local\Temp\HarvestEnvVars.txt" 

CommandUtils.Run: Run: Took 0.2972466s to run HarvestEnvVars.bat

CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\

CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319

WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\

WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319

InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True

CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.

CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.

CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True

CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe

CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=

CommandEnvironment.LogSettings: Command Environment settings:

CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe

CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved

CommandEnvironment.LogSettings: HasCapabilityToCompile=True

CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/UnrealEngineSource/4.4.3

CommandEnvironment.LogSettings: LogFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved/Logs

CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe

CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe

CommandEnvironment.LogSettings: MsDevExe=

CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe

CommandEnvironment.LogSettings: TimestampAsString=2014-10-04_23.44.50

CommandEnvironment.LogSettings: UATExe=C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationTool.exe

ProjectUtils.CleanupFolders: Cleaning up project rules folder

CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Rules)

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Rules\UATRules1081202109.dll

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Rules\UATRules1081202109.pdb

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Rules\UATRules1081202109SourceFiles.txt

Automation.Process: Compiling scripts.

ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs

ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).

ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll

ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll

ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll

ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll

ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll

ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll

ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll

Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll

Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll

Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.

Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.

Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll

Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.

Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll

Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.

Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll

Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.

Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll

Platform.CreatePlatformsFromAssembly: Creating platform CentOSx64Platform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.

Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll

Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.

Platform.InitializePlatforms: Creating placeholder platform for target: Unknown

Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne

Platform.InitializePlatforms: Creating placeholder platform for target: PS4

Platform.InitializePlatforms: Creating placeholder platform for target: WinRT

Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM

CommandUtils.InitP4Support: Initializing AllowSubmit.

CommandUtils.InitP4Support: AllowSubmit=False

CommandUtils.InitP4Support: Initializing P4Enabled.

CommandUtils.InitP4Support: P4Enabled=False

CommandUtils.InitP4Support: P4CLRequired=False

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True

BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject

ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject

ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\John\Documents\Unreal Projects\UltimateArena

InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Rules\UATRules1081202109.dll=False

ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Rules\UATRules1081202109.dll

ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject

ProjectParams.ValidateAndLog: Project Params **************

ProjectParams.ValidateAndLog: AdditionalServerMapParams=

ProjectParams.ValidateAndLog: Archive=False

ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\John\Documents\Unreal Projects\UltimateArena\ArchivedBuilds

ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\John\Documents\Unreal Projects\UltimateArena\Saved\StagedBuilds

ProjectParams.ValidateAndLog: Build=False

ProjectParams.ValidateAndLog: Cook=True

ProjectParams.ValidateAndLog: Clean=

ProjectParams.ValidateAndLog: Client=False

ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development

ProjectParams.ValidateAndLog: ClientCookedTargets=

ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64

ProjectParams.ValidateAndLog: Compressed=False

ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False

ProjectParams.ValidateAndLog: CookFlavor=

ProjectParams.ValidateAndLog: CookOnTheFly=False

ProjectParams.ValidateAndLog: DedicatedServer=True

ProjectParams.ValidateAndLog: DirectoriesToCook=

ProjectParams.ValidateAndLog: EditorTargets=

ProjectParams.ValidateAndLog: Foreign=False

ProjectParams.ValidateAndLog: IsCodeBasedProject=True

ProjectParams.ValidateAndLog: IsProgramTarget=False

ProjectParams.ValidateAndLog: IterativeCooking=False

ProjectParams.ValidateAndLog: LogWindow=False

ProjectParams.ValidateAndLog: Manifests=False

ProjectParams.ValidateAndLog: MapToRun=Hall+Example_Map+Minimal_Default+StarterMap

ProjectParams.ValidateAndLog: NoClient=True

ProjectParams.ValidateAndLog: NumClients=0

ProjectParams.ValidateAndLog: NoDebugInfo=False

ProjectParams.ValidateAndLog: NoCleanStage=False

ProjectParams.ValidateAndLog: NoXGE=False

ProjectParams.ValidateAndLog: MapsToCook=

ProjectParams.ValidateAndLog: Pak=False

ProjectParams.ValidateAndLog: NullRHI=False

ProjectParams.ValidateAndLog: FakeClient=False

ProjectParams.ValidateAndLog: EditorTest=False

ProjectParams.ValidateAndLog: RunAutomationTests=False

ProjectParams.ValidateAndLog: RunAutomationTest=

ProjectParams.ValidateAndLog: RunTimeoutSeconds=0

ProjectParams.ValidateAndLog: CrashIndex=0

ProjectParams.ValidateAndLog: ProgramTargets=

ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64

ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64

ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64\UltimateArena.exe

ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64\UltimateArena.exe

ProjectParams.ValidateAndLog: Distribution=False

ProjectParams.ValidateAndLog: OBBinAPK=False

ProjectParams.ValidateAndLog: Prebuilt=False

ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject

ProjectParams.ValidateAndLog: Rocket=False

ProjectParams.ValidateAndLog: Run=False

ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development

ProjectParams.ValidateAndLog: ServerCookedTargets=UltimateArenaServer

ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64

ProjectParams.ValidateAndLog: ShortProjectName=UltimateArena

ProjectParams.ValidateAndLog: SignedPak=False

ProjectParams.ValidateAndLog: SignPak=

ProjectParams.ValidateAndLog: SkipCook=False

ProjectParams.ValidateAndLog: SkipCookOnTheFly=False

ProjectParams.ValidateAndLog: SkipPak=False

ProjectParams.ValidateAndLog: SkipStage=False

ProjectParams.ValidateAndLog: Stage=False

ProjectParams.ValidateAndLog: bUsesSteam=False

ProjectParams.ValidateAndLog: bUsesSlate=True

ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False

ProjectParams.ValidateAndLog: Project Params **************

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True

InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True

CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject

CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt

InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True

CommandUtils.Run: Run: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject" -run=Cook -Map=Hall+Example_Map+Minimal_Default+StarterMap  -TargetPlatform=WindowsServer -buildmachine -Unversioned -fileopenlog -abslog="C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity 

UE4Editor-Cmd: 

UE4Editor-Cmd: LogInit:Display: Running engine for game: UltimateArena

UE4Editor-Cmd: LogInit: Version: 4.4.3-0+UE4

UE4Editor-Cmd: LogInit: API Version: 0

UE4Editor-Cmd: LogInit: Compiled (64-bit): Oct  4 2014 19:29:45

UE4Editor-Cmd: LogInit: Build Configuration: Development

UE4Editor-Cmd: LogInit: Branch Name: UE4

UE4Editor-Cmd: LogInit: Command line: "C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject" -run=Cook -Map=Hall+Example_Map+Minimal_Default+StarterMap  -TargetPlatform=WindowsServer -buildmachine -Unversioned -fileopenlog -abslog="C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity 

UE4Editor-Cmd: LogInit: Base directory: C:/Program Files/UnrealEngineSource/4.4.3/Engine/Binaries/Win64/

UE4Editor-Cmd: LogInit: Rocket: 0

UE4Editor-Cmd: [2014.10.04-21.44.53:364]  0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.

UE4Editor-Cmd: [2014.10.04-21.44.53:393]  0]LogOnline:Warning: No default platform service specified for OnlineSubsystem

UE4Editor-Cmd: [2014.10.04-21.44.53:400]  0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.

UE4Editor-Cmd: [2014.10.04-21.44.53:405]  0]LogInit: Object subsystem initialized

UE4Editor-Cmd: [2014.10.04-21.44.53:406]  0]LogInit: Selected Device Profile: [Windows]

UE4Editor-Cmd: [2014.10.04-21.44.53:406]  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]

UE4Editor-Cmd: [2014.10.04-21.44.53:412]  0]LogInit: Computer: PC-JOHN

UE4Editor-Cmd: [2014.10.04-21.44.53:412]  0]LogInit: User: John

UE4Editor-Cmd: [2014.10.04-21.44.53:413]  0]LogInit: CPU Page size=4096, Cores=4

UE4Editor-Cmd: [2014.10.04-21.44.53:413]  0]LogInit: High frequency timer resolution =3.337727 MHz

UE4Editor-Cmd: [2014.10.04-21.44.53:413]  0]LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=131072.0GB

UE4Editor-Cmd: [2014.10.04-21.44.53:413]  0]LogMemory: Platform Memory Stats for Windows

UE4Editor-Cmd: [2014.10.04-21.44.53:413]  0]LogMemory: Process Physical Memory: 64.83 MB used, 64.83 MB peak

UE4Editor-Cmd: [2014.10.04-21.44.53:413]  0]LogMemory: Process Virtual Memory: 41.26 MB used, 41.26 MB peak

UE4Editor-Cmd: [2014.10.04-21.44.53:413]  0]LogMemory: Physical Memory: 3519.89 MB used, 8136.57 MB total

UE4Editor-Cmd: [2014.10.04-21.44.53:413]  0]LogMemory: Virtual Memory: 271.75 MB used, 134217728.00 MB total

UE4Editor-Cmd: [2014.10.04-21.44.54:887]  0]LogTargetPlatformManager:Display: Building Assets For WindowsServer

UE4Editor-Cmd: [2014.10.04-21.44.55:267]  0]LogTargetPlatformManager:Display: Building Assets For WindowsServer

UE4Editor-Cmd: [2014.10.04-21.44.55:297]  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB

UE4Editor-Cmd: [2014.10.04-21.44.55:565]  0]LogDerivedDataCache: Loaded boot cache 0.27s 47MB ../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/DerivedDataCache/Boot.ddc.

UE4Editor-Cmd: [2014.10.04-21.44.55:565]  0]LogDerivedDataCache:Display: Loaded Boot cache: ../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/DerivedDataCache/Boot.ddc

UE4Editor-Cmd: [2014.10.04-21.44.55:566]  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/DerivedDataCache/DDC.ddp not found, will not use a pak cache.

UE4Editor-Cmd: [2014.10.04-21.44.55:566]  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.

UE4Editor-Cmd: [2014.10.04-21.44.55:566]  0]LogDerivedDataCache: FDerivedDataBackendGraph:  EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.

UE4Editor-Cmd: [2014.10.04-21.44.55:566]  0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.

UE4Editor-Cmd: [2014.10.04-21.44.55:578]  0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable

UE4Editor-Cmd: [2014.10.04-21.44.55:578]  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.

UE4Editor-Cmd: [2014.10.04-21.44.55:578]  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.

UE4Editor-Cmd: [2014.10.04-21.44.56:240]  0]LogMeshUtilities: No automatic mesh reduction module available

UE4Editor-Cmd: [2014.10.04-21.44.56:240]  0]LogMeshUtilities: No automatic mesh merging module available

UE4Editor-Cmd: [2014.10.04-21.44.56:392]  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467

UE4Editor-Cmd: [2014.10.04-21.44.56:613]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:614]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:614]  0]LogUObjectGlobals:Warning: Failed to find object 'Class /Game/Blueprints/MyCharacter.MyCharacter_C'

UE4Editor-Cmd: [2014.10.04-21.44.56:614]  0]Error: CDO Constructor: Failed to find /Game/Blueprints/MyCharacter.MyCharacter_C

UE4Editor-Cmd: [2014.10.04-21.44.56:617]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:617]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:618]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:618]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:618]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:619]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:620]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:620]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:627]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:628]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:642]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:642]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:643]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:643]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:644]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:644]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:644]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:644]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:645]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:645]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:645]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:646]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:715]  0]LogBlueprint:Warning: [MyHUD] CreatePinForVariable: 'Health' variable not found. Base class was probably changed.

UE4Editor-Cmd: [2014.10.04-21.44.56:715]  0]LogBlueprint:Warning: [MyHUD] CreatePinForVariable: 'Armor' variable not found. Base class was probably changed.

UE4Editor-Cmd: [2014.10.04-21.44.56:757]  0]LogUObjectBase:Warning: -------------- Default Property warnings and errors:

UE4Editor-Cmd: [2014.10.04-21.44.56:757]  0]LogUObjectBase:Warning: Error: CDO Constructor: Failed to find /Game/Blueprints/MyCharacter.MyCharacter_C

UE4Editor-Cmd: [2014.10.04-21.44.56:757]  0]Default Property warnings and errors:

UE4Editor-Cmd: Error: CDO Constructor: Failed to find /Game/Blueprints/MyCharacter.MyCharacter_C

UE4Editor-Cmd: 

UE4Editor-Cmd: [2014.10.04-21.44.56:816]  0]SourceControl: Info Source control is disabled

UE4Editor-Cmd: [2014.10.04-21.44.56:816]  0]SourceControl: Info Source control is disabled

UE4Editor-Cmd: [2014.10.04-21.44.56:825]  0]SourceControl: Info Source control is disabled

UE4Editor-Cmd: [2014.10.04-21.44.56:998]  0]LogObj: 24771 objects as part of root set at end of initial load.

UE4Editor-Cmd: [2014.10.04-21.44.56:998]  0]LogUObjectAllocator: 5131920 out of 0 bytes used by permanent object pool.

UE4Editor-Cmd: [2014.10.04-21.44.56:999]  0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet

UE4Editor-Cmd: [2014.10.04-21.44.56:999]  0]LogInit: Initializing Editor Engine...

UE4Editor-Cmd: [2014.10.04-21.44.56:999]  0]LogEngine: Initializing Engine...

UE4Editor-Cmd: [2014.10.04-21.44.57:052]  0]LogAIModule: Creating AISystem for world NewWorld

UE4Editor-Cmd: [2014.10.04-21.44.57:073]  0]LogDerivedDataCache: Saved boot cache 0.02s 26MB ../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/DerivedDataCache/Boot.ddc.

UE4Editor-Cmd: [2014.10.04-21.44.57:079]  0]LogInit: Texture streaming: Disabled

UE4Editor-Cmd: [2014.10.04-21.44.57:092]  0]LogInit: Initializing Editor Engine Completed

UE4Editor-Cmd: [2014.10.04-21.44.57:332]  0]LogCookCommandlet:Display: Sandbox cleanup took 0.000 seconds

UE4Editor-Cmd: [2014.10.04-21.44.57:343]  0]LogAssetRegistry: FAssetRegistry took 0.0000 seconds to start up

UE4Editor-Cmd: [2014.10.04-21.44.57:344]  0]LogCookCommandlet:Display: Creating asset registry [is editor: 1]

UE4Editor-Cmd: [2014.10.04-21.44.59:803]  0]LogAssetRegistry: ScanPathsSynchronous completed scanning '/Engine/' and 3 other paths to find 1515 assets in 2.4590 seconds

UE4Editor-Cmd: [2014.10.04-21.44.59:803]  0]LogCookCommandlet:Display: Done creating registry. It took  2.46s.

UE4Editor-Cmd: [2014.10.04-21.45.00:201]  0]LogPackageName: SearchForPackageOnDisk took   0.061s to resolve C:/Users/John/Documents/Unreal Projects/UltimateArena/Content/Maps/Hall.umap

UE4Editor-Cmd: [2014.10.04-21.45.00:265]  0]LogPackageName: SearchForPackageOnDisk took   0.064s to resolve C:/Users/John/Documents/Unreal Projects/UltimateArena/Content/Maps/Example_Map.umap

UE4Editor-Cmd: [2014.10.04-21.45.00:327]  0]LogPackageName: SearchForPackageOnDisk took   0.062s to resolve C:/Users/John/Documents/Unreal Projects/UltimateArena/Content/Maps/Minimal_Default.umap

UE4Editor-Cmd: [2014.10.04-21.45.00:389]  0]LogPackageName: SearchForPackageOnDisk took   0.061s to resolve C:/Users/John/Documents/Unreal Projects/UltimateArena/Content/Maps/StarterMap.umap

UE4Editor-Cmd: [2014.10.04-21.45.00:647]  0]LogCookCommandlet:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/Maps/Templates/Thumbnails/Default.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:649]  0]LogSavePackage: Save=0.858369ms

UE4Editor-Cmd: [2014.10.04-21.45.00:649]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/Maps/Templates/Thumbnails/Default.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:650]  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:651]  0]LogSavePackage: Save=0.635762ms

UE4Editor-Cmd: [2014.10.04-21.45.00:651]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:652]  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:653]  0]LogSavePackage: Save=0.653439ms

UE4Editor-Cmd: [2014.10.04-21.45.00:653]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:654]  0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Actor -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorResources/S_Actor.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:655]  0]LogSavePackage: Save=0.638159ms

UE4Editor-Cmd: [2014.10.04-21.45.00:655]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorResources/S_Actor.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:656]  0]LogCookCommandlet:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:657]  0]LogSavePackage: Save=0.711562ms

UE4Editor-Cmd: [2014.10.04-21.45.00:657]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:658]  0]LogCookCommandlet:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorLandscapeResources/DataLayer.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:659]  0]LogSavePackage: Save=0.482963ms

UE4Editor-Cmd: [2014.10.04-21.45.00:659]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorLandscapeResources/DataLayer.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:660]  0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Sphere -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMeshes/Sphere.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:662]  0]LogSavePackage: Save=1.623560ms

UE4Editor-Cmd: [2014.10.04-21.45.00:662]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMeshes/Sphere.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:663]  0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/RobotoDistanceField -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineFonts/RobotoDistanceField.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:664]  0]LogSavePackage: Save=0.944056ms

UE4Editor-Cmd: [2014.10.04-21.45.00:664]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineFonts/RobotoDistanceField.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:665]  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:668]  0]LogSavePackage: Save=2.182623ms

UE4Editor-Cmd: [2014.10.04-21.45.00:668]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:669]  0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:670]  0]LogSavePackage: Save=1.011467ms

UE4Editor-Cmd: [2014.10.04-21.45.00:670]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:671]  0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:673]  0]LogSavePackage: Save=1.802424ms

UE4Editor-Cmd: [2014.10.04-21.45.00:674]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:675]  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/WorldGridMaterial.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:679]  0]LogSavePackage: Save=4.132154ms

UE4Editor-Cmd: [2014.10.04-21.45.00:679]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/WorldGridMaterial.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:680]  0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:683]  0]LogSavePackage: Save=2.009152ms

UE4Editor-Cmd: [2014.10.04-21.45.00:683]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:684]  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:685]  0]LogSavePackage: Save=0.735830ms

UE4Editor-Cmd: [2014.10.04-21.45.00:685]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:686]  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:687]  0]LogSavePackage: Save=0.839194ms

UE4Editor-Cmd: [2014.10.04-21.45.00:688]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:688]  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:691]  0]LogSavePackage: Save=1.952826ms

UE4Editor-Cmd: [2014.10.04-21.45.00:691]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:692]  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/DefaultDiffuse.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:694]  0]LogSavePackage: Save=1.777257ms

UE4Editor-Cmd: [2014.10.04-21.45.00:694]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/DefaultDiffuse.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:695]  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:697]  0]LogSavePackage: Save=1.492932ms

UE4Editor-Cmd: [2014.10.04-21.45.00:697]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:698]  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:702]  0]LogSavePackage: Save=3.541632ms

UE4Editor-Cmd: [2014.10.04-21.45.00:702]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:703]  0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:705]  0]LogSavePackage: Save=1.244560ms

UE4Editor-Cmd: [2014.10.04-21.45.00:705]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:706]  0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Trigger -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorResources/S_Trigger.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:707]  0]LogSavePackage: Save=0.815225ms

UE4Editor-Cmd: [2014.10.04-21.45.00:707]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorResources/S_Trigger.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:708]  0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Cylinder -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMeshes/Cylinder.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:711]  0]LogSavePackage: Save=2.090345ms

UE4Editor-Cmd: [2014.10.04-21.45.00:711]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMeshes/Cylinder.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:712]  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/DefaultMaterial.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:716]  0]LogSavePackage: Save=4.185184ms

UE4Editor-Cmd: [2014.10.04-21.45.00:716]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/DefaultMaterial.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:717]  0]LogCookCommandlet:Display: Cooking /Engine/EngineTireTypes/DefaultTireType -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineTireTypes/DefaultTireType.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:718]  0]LogSavePackage: Save=0.589922ms

UE4Editor-Cmd: [2014.10.04-21.45.00:718]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineTireTypes/DefaultTireType.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:719]  0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineResources/WhiteSquareTexture.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:720]  0]LogSavePackage: Save=0.698679ms

UE4Editor-Cmd: [2014.10.04-21.45.00:720]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineResources/WhiteSquareTexture.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:721]  0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/GradientTexture0 -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineResources/GradientTexture0.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:722]  0]LogSavePackage: Save=0.774479ms

UE4Editor-Cmd: [2014.10.04-21.45.00:722]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineResources/GradientTexture0.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:723]  0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/Black -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineResources/Black.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:724]  0]LogSavePackage: Save=0.594117ms

UE4Editor-Cmd: [2014.10.04-21.45.00:724]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineResources/Black.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:725]  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:726]  0]LogSavePackage: Save=0.630968ms

UE4Editor-Cmd: [2014.10.04-21.45.00:726]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:727]  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:728]  0]LogSavePackage: Save=0.591121ms

UE4Editor-Cmd: [2014.10.04-21.45.00:728]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:729]  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:730]  0]LogSavePackage: Save=0.744818ms

UE4Editor-Cmd: [2014.10.04-21.45.00:730]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:731]  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:734]  0]LogSavePackage: Save=0.704671ms

UE4Editor-Cmd: [2014.10.04-21.45.00:734]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:735]  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:736]  0]LogSavePackage: Save=0.657034ms

UE4Editor-Cmd: [2014.10.04-21.45.00:736]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:737]  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:738]  0]LogSavePackage: Save=0.629171ms

UE4Editor-Cmd: [2014.10.04-21.45.00:738]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:739]  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:740]  0]LogSavePackage: Save=0.633964ms

UE4Editor-Cmd: [2014.10.04-21.45.00:740]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:741]  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:742]  0]LogSavePackage: Save=0.662427ms

UE4Editor-Cmd: [2014.10.04-21.45.00:742]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:743]  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:744]  0]LogSavePackage: Save=0.658532ms

UE4Editor-Cmd: [2014.10.04-21.45.00:744]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:745]  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:746]  0]LogSavePackage: Save=0.626175ms

UE4Editor-Cmd: [2014.10.04-21.45.00:746]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:747]  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:748]  0]LogSavePackage: Save=0.590522ms

UE4Editor-Cmd: [2014.10.04-21.45.00:748]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:749]  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:750]  0]LogSavePackage: Save=0.663026ms

UE4Editor-Cmd: [2014.10.04-21.45.00:750]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:751]  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:753]  0]LogSavePackage: Save=0.777176ms

UE4Editor-Cmd: [2014.10.04-21.45.00:753]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:754]  0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTexture -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineResources/DefaultTexture.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:755]  0]LogSavePackage: Save=0.770584ms

UE4Editor-Cmd: [2014.10.04-21.45.00:755]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineResources/DefaultTexture.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:756]  0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTextureCube -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineResources/DefaultTextureCube.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:757]  0]LogSavePackage: Save=0.556666ms

UE4Editor-Cmd: [2014.10.04-21.45.00:757]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineResources/DefaultTextureCube.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:758]  0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Master -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/Master.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:759]  0]LogSavePackage: Save=0.540787ms

UE4Editor-Cmd: [2014.10.04-21.45.00:759]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/Master.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:759]  0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Music -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/Music.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:760]  0]LogSavePackage: Save=0.507831ms

UE4Editor-Cmd: [2014.10.04-21.45.00:760]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/Music.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:761]  0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/SFX -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/SFX.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:762]  0]LogSavePackage: Save=0.537492ms

UE4Editor-Cmd: [2014.10.04-21.45.00:762]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/SFX.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:763]  0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Normal_Attack -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/Normal_Attack.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:764]  0]LogSavePackage: Save=0.570448ms

UE4Editor-Cmd: [2014.10.04-21.45.00:764]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/Normal_Attack.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:765]  0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/Special_Attack_PSM.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:766]  0]LogSavePackage: Save=0.565654ms

UE4Editor-Cmd: [2014.10.04-21.45.00:766]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/Special_Attack_PSM.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:766]  0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:768]  0]LogSavePackage: Save=0.589922ms

UE4Editor-Cmd: [2014.10.04-21.45.00:768]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:769]  0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Voice -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/Voice.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:770]  0]LogSavePackage: Save=0.604903ms

UE4Editor-Cmd: [2014.10.04-21.45.00:770]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/Voice.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:771]  0]LogCookCommandlet:Display: Cooking /Paper2D/DefaultSpriteMaterial -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Plugins/Experimental/Paper2D/Content/DefaultSpriteMaterial.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:774]  0]LogSavePackage: Save=2.160452ms

UE4Editor-Cmd: [2014.10.04-21.45.00:774]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Plugins/Experimental/Paper2D/Content/DefaultSpriteMaterial.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:775]  0]LogCookCommandlet:Display: Cooking /Paper2D/DummySpriteTexture -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Plugins/Experimental/Paper2D/Content/DummySpriteTexture.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:776]  0]LogSavePackage: Save=0.739126ms

UE4Editor-Cmd: [2014.10.04-21.45.00:776]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Plugins/Experimental/Paper2D/Content/DummySpriteTexture.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:777]  0]LogCookCommandlet:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Plugins/Experimental/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:779]  0]LogSavePackage: Save=1.759880ms

UE4Editor-Cmd: [2014.10.04-21.45.00:779]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Plugins/Experimental/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:780]  0]LogCookCommandlet:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Plugins/Experimental/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:782]  0]LogSavePackage: Save=1.883917ms

UE4Editor-Cmd: [2014.10.04-21.45.00:782]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Plugins/Experimental/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:783]  0]LogCookCommandlet:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Plugins/Experimental/Paper2D/Content/DefaultPaperTerrainMaterial.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:785]  0]LogSavePackage: Save=1.372791ms

UE4Editor-Cmd: [2014.10.04-21.45.00:785]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Plugins/Experimental/Paper2D/Content/DefaultPaperTerrainMaterial.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:786]  0]LogCookCommandlet:Display: Cooking /Paper2D/DummySprite -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Plugins/Experimental/Paper2D/Content/DummySprite.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:789]  0]LogSavePackage: Save=1.939044ms

UE4Editor-Cmd: [2014.10.04-21.45.00:789]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Plugins/Experimental/Paper2D/Content/DummySprite.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:790]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.45.00:791]  0]LogCookCommandlet:Warning: Package /Game/Blueprints/MyCharacter supposed to be fully loaded but isn't. RF_WasLoaded is not set

UE4Editor-Cmd: [2014.10.04-21.45.00:791]  0]LogCookCommandlet:Display: Cooking /Game/Blueprints/MyCharacter -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/UltimateArena/Content/Blueprints/MyCharacter.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:792]  0]LogWindows:Error: appError called: Asset 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/UltimateArena/Content/Blueprints/MyCharacter.uasset' cannot be saved as it has only been partially loaded

UE4Editor-Cmd: [2014.10.04-21.45.00:792]  0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)

UE4Editor-Cmd: begin: stack for UAT

UE4Editor-Cmd: Address = 0x6ac05bf8 (filename not found) [in C:\Windows\system32\KERNELBASE.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: FOutputDeviceWindowsError::Serialize() 0x49940a13 + 0 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:113] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: FOutputDevice::Logf__VA() 0x4980d7e4 + 180 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\core\private\misc\outputdevice.cpp:140] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: UPackage::SavePackage() 0x48712a85 + 40 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:2399] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: UEditorEngine::SavePackage() 0x3ebd976b + 85 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\editor\unrealed\private\editor.cpp:4292] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: UCookCommandlet::SaveCookedPackage() 0x3f089a4c + 107 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:458] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: UCookCommandlet::Cook() 0x3f044eb0 + 64 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1069] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: UCookCommandlet::Main() 0x3f064e02 + 15 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:574] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: FEngineLoop::PreInit() 0x31e74182 + 92 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\launch\private\launchengineloop.cpp:1453] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]

UE4Editor-Cmd: 

UE4Editor-Cmd: GuardedMain() 0x31e6d14c + 15 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\launch\private\launch.cpp:112] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]

UE4Editor-Cmd: 

UE4Editor-Cmd: GuardedMainWrapper() 0x31e6d2aa + 5 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]

UE4Editor-Cmd: 

UE4Editor-Cmd: WinMain() 0x31e791c9 + 17 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]

UE4Editor-Cmd: 

UE4Editor-Cmd: __tmainCRTStartup() 0x31e79c39 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]

UE4Editor-Cmd: 

UE4Editor-Cmd: Address = 0x6d1516ad (filename not found) [in C:\Windows\system32\KERNEL32.DLL]

UE4Editor-Cmd: 

UE4Editor-Cmd: Address = 0x6d5034a5 (filename not found) [in C:\Windows\SYSTEM32
tdll.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: Address = 0x6d5034a5 (filename not found) [in C:\Windows\SYSTEM32
tdll.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: 

UE4Editor-Cmd: end: stack for UAT

UE4Editor-Cmd: [2014.10.04-21.45.03:712]  0]LogWindows: === Critical error: ===

UE4Editor-Cmd: 

UE4Editor-Cmd: Unhandled Exception: 0x00000001

UE4Editor-Cmd: 

UE4Editor-Cmd: 

UE4Editor-Cmd: [2014.10.04-21.45.03:712]  0]LogWindows: Asset 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/UltimateArena/Content/Blueprints/MyCharacter.uasset' cannot be saved as it has only been partially loaded

UE4Editor-Cmd: 

UE4Editor-Cmd: 

UE4Editor-Cmd: 

UE4Editor-Cmd: Address = 0x6ac05bf8 (filename not found) [in C:\Windows\system32\KERNELBASE.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: FOutputDeviceWindowsError::Serialize() 0x49940a13 + 0 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:113] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: FOutputDevice::Logf__VA() 0x4980d7e4 + 180 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\core\private\misc\outputdevice.cpp:140] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: UPackage::SavePackage() 0x48712a85 + 40 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:2399] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: UEditorEngine::SavePackage() 0x3ebd976b + 85 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\editor\unrealed\private\editor.cpp:4292] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: UCookCommandlet::SaveCookedPackage() 0x3f089a4c + 107 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:458] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: UCookCommandlet::Cook() 0x3f044eb0 + 64 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1069] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: UCookCommandlet::Main() 0x3f064e02 + 15 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:574] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: FEngineLoop::PreInit() 0x31e74182 + 92 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\launch\private\launchengineloop.cpp:1453] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]

UE4Editor-Cmd: 

UE4Editor-Cmd: GuardedMain() 0x31e6d14c + 15 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\launch\private\launch.cpp:112] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]

UE4Editor-Cmd: 

UE4Editor-Cmd: GuardedMainWrapper() 0x31e6d2aa + 5 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]

UE4Editor-Cmd: 

UE4Editor-Cmd: WinMain() 0x31e791c9 + 17 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]

UE4Editor-Cmd: 

UE4Editor-Cmd: __tmainCRTStartup() 0x31e79c39 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]

UE4Editor-Cmd: 

UE4Editor-Cmd: Address = 0x6d1516ad (filename not found) [in C:\Windows\system32\KERNEL32.DLL]

UE4Editor-Cmd: 

UE4Editor-Cmd: Address = 0x6d5034a5 (filename not found) [in C:\Windows\SYSTEM32
tdll.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: Address = 0x6d5034a5 (filename not found) [in C:\Windows\SYSTEM32
tdll.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: 

UE4Editor-Cmd: [2014.10.04-21.45.03:717]  0]LogExit: Executing StaticShutdownAfterError

UE4Editor-Cmd: [2014.10.04-21.45.03:808]  0]LogWindows: FPlatformMisc::RequestExit(1)

CommandUtils.Run: Run: Took 12.5263977s to run UE4Editor-Cmd.exe

Project.Cook: Cook failed. Deleting cooked data.

ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.

BuildCommand.Execute: ERROR: BUILD FAILED

Program.Main: ERROR: AutomationTool terminated with exception:

Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject; see log C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt

Stacktrace:    at Project.Cook(ProjectParams Params)

   at BuildCookRun.DoBuildCookRun(ProjectParams Params)

   at BuildCommand.Execute() in c:\Program Files\UnrealEngineSource\4.4.3\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 37

   at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in c:\Program Files\UnrealEngineSource\4.4.3\Engine\Source\Programs\AutomationTool\Automation.cs:line 367

   at AutomationTool.Automation.Process(String] CommandLine) in c:\Program Files\UnrealEngineSource\4.4.3\Engine\Source\Programs\AutomationTool\Automation.cs:line 335

   at AutomationTool.Program.MainProc(Object Param) in c:\Program Files\UnrealEngineSource\4.4.3\Engine\Source\Programs\AutomationTool\Program.cs:line 160

   at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in c:\Program Files\UnrealEngineSource\4.4.3\Engine\Source\Programs\AutomationTool\Utils.cs:line 631

   at AutomationTool.Program.Main() in c:\Program Files\UnrealEngineSource\4.4.3\Engine\Source\Programs\AutomationTool\Program.cs:line 107

Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject; see log C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt

ProcessManager.KillAll: Trying to kill 0 spawned processes.

Program.Main: AutomationTool exiting with ExitCode=25

Domain_ProcessExit

ProcessManager.KillAll: Trying to kill 0 spawned processes.

copying UAT log files...

RunUAT.bat ERROR: AutomationTool was unable to run successfully.

BUILD FAILED

My question is: has anyone even tried this feature out yet? What’s going on? Someone please slap me and tell me what I’m doing wrong.

Thanks :slight_smile:

Atm its not possible with prebuild version of ue4. You need a self compiled engine version using the git sources. Maybe its also required that your project is c++ based.

here are some usefull wiki links:

if you need more help drop here a line :slight_smile:

So that means I can’t do anything with blueprints and forecefully need to use C++? Seriously?
If that’s the case then blueprints are of no use at all. This is heneious.

I think (not sure) the project only has to be c++ based, this means that you can do everything you want in blueprints as long as you started with a c++ project. Also, he said maybe, so maybe it’s enough to just use the compiled engine source with a BP-only project. why don’t you give it a try?

yes I have the same problem with getting the run.bat error now that I have gone to 4.4.3 this engine build is broken 4.4.2 worked just fine…

My project already is in C++ and I’ve already followed the documentation on the UE4 Wiki. No luck.

yeah as Thommie sad just start with a c++ project and do everything with blueprint… it might(not tested) be also possible to add code to your blueprintproject and complie it.
however all you need to do is adding a custom server buildscript and compile your project with any “* Server” configuration.

Edit1: To deploy it I recommend to use the “Game Launcher”. Also be sure to cook the content for your server before you pack/deploy it.

Edit2: Also one importend step is to generate new project file after you add your Server.Target.cs

Ok, here’s the cause of the issue:

v4.4.3 appears to be bugged and cannot build, but v4.5 works just fine. We managed to properly build our dedicated server on 4.5.

Now another question arises…

How do you build the client without the server, in such a way that a player cannot open a listen server? We also need this feature for our game.

Thank you very much for all the help.

Compile your project again with just “debug”,“development” or “shipping” configuration. Now you should be able to pack the client using the NoEditor Target and the server as before. Just be sure to cook the content before. I thing the “* Server” config is only required just after you add your target.cs. After that a general config like “debug” should be work to deploy server and client.

Yes, but that would build the client and server code together. We have to prevent people creating pirate retro-servers on our game, so we’re looking to seperate the two (server and client).

the result should be seperate

WindowsServer -> dedicated Server
WindowsNoEditor -> Client

not sure if ist possible to run a Server using the Client in this case.

I compiled the Client using UE4Client.Target.cs in Engine\Source Folder, but if I type “open Map?listen” in the console, I can open a Listen Server. Is there a way to disable this?

refresh the post, I am also interested about how to build a pure client with server codes removed.