This one is for the savvy users…
Unreal Engine 4 seems to have trouble tackling the simplest of tasks: building the dedicated server.
This issue has become a “brick wall” and is stopping us from developing our multiplayer game.
The issue is a follows:
When I build and start a dedicated server for my game, I get this error:
If I try to connect after clicking “OK” to the previous message, I get this:
Could someone blessed with the gift of knowledge kindly inform me what the hell is going on?
When I cook the content for WindowsServer, I get this error:
Running AutomationTool...
Program.Main: Running on WindowsHostPlatform
Program.Main: CWD=C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET
Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users/John/Documents/Unreal Projects/UltimateArena/UltimateArena.uproject -noP4 -platform=Win64 -clientconfig=Development -serverconfig=Development -nocompile -build -server -noclient -serverplatform=Win64 -skipcook -NoCompile
Automation.Process: IsBuildMachine=False
Automation.Process: ShouldKillProcesses=True
Automation.Process: Setting up command environment.
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/UnrealEngineSource/4.4.3
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved
CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved/Logs)
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/UnrealEngineSource/4.4.3
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved/Logs
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\John\AppData\Local\Temp\HarvestEnvVars.txt
InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\AppData\Local\Temp\HarvestEnvVars.bat=True
CommandUtils.Run: Run: C:\Users\John\AppData\Local\Temp\HarvestEnvVars.bat
HarvestEnvVars:
HarvestEnvVars: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
HarvestEnvVars:
HarvestEnvVars: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET>set 1>"C:\Users\John\AppData\Local\Temp\HarvestEnvVars.txt"
CommandUtils.Run: Run: Took 0.3232682s to run HarvestEnvVars.bat
CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\
CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\
WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.
CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
CommandEnvironment.LogSettings: Command Environment settings:
CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved
CommandEnvironment.LogSettings: HasCapabilityToCompile=True
CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/UnrealEngineSource/4.4.3
CommandEnvironment.LogSettings: LogFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved/Logs
CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
CommandEnvironment.LogSettings: MsDevExe=
CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
CommandEnvironment.LogSettings: TimestampAsString=2014-10-04_23.44.22
CommandEnvironment.LogSettings: UATExe=C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationTool.exe
ProjectUtils.CleanupFolders: Cleaning up project rules folder
CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Rules)
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Rules\UATRules1081202109.dll
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Rules\UATRules1081202109.pdb
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Rules\UATRules1081202109SourceFiles.txt
Automation.Process: Compiling scripts.
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform CentOSx64Platform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.
Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
Platform.InitializePlatforms: Creating placeholder platform for target: PS4
Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
CommandUtils.InitP4Support: Initializing AllowSubmit.
CommandUtils.InitP4Support: AllowSubmit=False
CommandUtils.InitP4Support: Initializing P4Enabled.
CommandUtils.InitP4Support: P4Enabled=False
CommandUtils.InitP4Support: P4CLRequired=False
InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True
BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject
ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject
ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\John\Documents\Unreal Projects\UltimateArena
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Rules\UATRules1081202109.dll=False
ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Rules\UATRules1081202109.dll
ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject
ProjectParams.ValidateAndLog: Project Params **************
ProjectParams.ValidateAndLog: AdditionalServerMapParams=
ProjectParams.ValidateAndLog: Archive=False
ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\John\Documents\Unreal Projects\UltimateArena\ArchivedBuilds
ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\John\Documents\Unreal Projects\UltimateArena\Saved\StagedBuilds
ProjectParams.ValidateAndLog: Build=True
ProjectParams.ValidateAndLog: Cook=True
ProjectParams.ValidateAndLog: Clean=
ProjectParams.ValidateAndLog: Client=False
ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
ProjectParams.ValidateAndLog: ClientCookedTargets=
ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
ProjectParams.ValidateAndLog: Compressed=False
ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
ProjectParams.ValidateAndLog: CookFlavor=
ProjectParams.ValidateAndLog: CookOnTheFly=False
ProjectParams.ValidateAndLog: DedicatedServer=True
ProjectParams.ValidateAndLog: DirectoriesToCook=
ProjectParams.ValidateAndLog: EditorTargets=
ProjectParams.ValidateAndLog: Foreign=False
ProjectParams.ValidateAndLog: IsCodeBasedProject=True
ProjectParams.ValidateAndLog: IsProgramTarget=False
ProjectParams.ValidateAndLog: IterativeCooking=False
ProjectParams.ValidateAndLog: LogWindow=False
ProjectParams.ValidateAndLog: Manifests=False
ProjectParams.ValidateAndLog: MapToRun=
ProjectParams.ValidateAndLog: NoClient=True
ProjectParams.ValidateAndLog: NumClients=0
ProjectParams.ValidateAndLog: NoDebugInfo=False
ProjectParams.ValidateAndLog: NoCleanStage=False
ProjectParams.ValidateAndLog: NoXGE=False
ProjectParams.ValidateAndLog: MapsToCook=
ProjectParams.ValidateAndLog: Pak=False
ProjectParams.ValidateAndLog: NullRHI=False
ProjectParams.ValidateAndLog: FakeClient=False
ProjectParams.ValidateAndLog: EditorTest=False
ProjectParams.ValidateAndLog: RunAutomationTests=False
ProjectParams.ValidateAndLog: RunAutomationTest=
ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
ProjectParams.ValidateAndLog: CrashIndex=0
ProjectParams.ValidateAndLog: ProgramTargets=
ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64
ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64
ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64\UltimateArena.exe
ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64\UltimateArena.exe
ProjectParams.ValidateAndLog: Distribution=False
ProjectParams.ValidateAndLog: OBBinAPK=False
ProjectParams.ValidateAndLog: Prebuilt=False
ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject
ProjectParams.ValidateAndLog: Rocket=False
ProjectParams.ValidateAndLog: Run=False
ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
ProjectParams.ValidateAndLog: ServerCookedTargets=UltimateArenaServer
ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
ProjectParams.ValidateAndLog: ShortProjectName=UltimateArena
ProjectParams.ValidateAndLog: SignedPak=False
ProjectParams.ValidateAndLog: SignPak=
ProjectParams.ValidateAndLog: SkipCook=True
ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
ProjectParams.ValidateAndLog: SkipPak=False
ProjectParams.ValidateAndLog: SkipStage=False
ProjectParams.ValidateAndLog: Stage=False
ProjectParams.ValidateAndLog: bUsesSteam=False
ProjectParams.ValidateAndLog: bUsesSlate=True
ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
ProjectParams.ValidateAndLog: Project Params **************
InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True
BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\Config\DefaultEngine.ini=True
BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\John\Documents\Unreal Projects\UltimateArena\Config\DefaultEngine.ini
InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\John\Documents\Unreal Projects\UltimateArena\Config\DefaultEngine.ini
BuildCookRun.GetDefaultMap: Found DefaultMap=/Engine/Maps/Entry
InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=False
UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
UE4Build.Build: ************************* UE4Build:
UE4Build.Build: ************************* ForceMonolithic:
UE4Build.Build: ************************* ForceNonUnity:
UE4Build.Build: ************************* ForceDebugInfo:
UE4Build.Build: ************************* UseXGE:
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Intermediate\Build\Manifest.xml
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Run: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\UnrealBuildTool.exe UltimateArenaServer Win64 Development -generatemanifest "C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject" -noxge
CommandUtils.Run: Run: Took 2.0226792s to run UnrealBuildTool.exe
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Intermediate\Build\Manifest.xml=True
InternalUtils.SafeCopyFile: SafeCopyFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Intermediate\Build\Manifest.xml C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml
UE4Build.PrepareManifest: Copied UBT manifest to C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Run: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\UnrealBuildTool.exe UltimateArenaServer Win64 Development "C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject" -noxge
UnrealBuildTool: Target is up to date.
CommandUtils.Run: Run: Took 22.1944239s to run UnrealBuildTool.exe
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Intermediate\Build\Manifest.xml=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64\UltimateArenaServer.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64\UltimateArenaServer.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64\UltimateArenaServer.pdb=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64\UltimateArenaServer.pdb=True
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Intermediate\Build\Manifest.xml
UE4Build.CheckBuildProducts: Build products *******
InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64\UltimateArenaServer.exe=True
UE4Build.CheckBuildProducts: C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64\UltimateArenaServer.exe
InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64\UltimateArenaServer.pdb=True
UE4Build.CheckBuildProducts: C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64\UltimateArenaServer.pdb
UE4Build.CheckBuildProducts: End Build products *******
InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True
CommandUtils.PrintRunTime: Run: Total 0s to run HarvestEnvVars.bat
CommandUtils.PrintRunTime: Run: Total 24s to run UnrealBuildTool.exe
InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True
Automation.Execute: BUILD SUCCESSFUL
Automation.Execute: Script execution successful, exiting.
ProcessManager.KillAll: Trying to kill 0 spawned processes.
Program.Main: AutomationTool exiting with ExitCode=0
Domain_ProcessExit
ProcessManager.KillAll: Trying to kill 0 spawned processes.
Running AutomationTool...
Program.Main: Running on WindowsHostPlatform
Program.Main: CWD=C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET
Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users/John/Documents/Unreal Projects/UltimateArena/UltimateArena.uproject -noP4 -platform=Win64 -clientconfig=Development -serverconfig=Development -nocompile -cook -noclient -NoKill -server -serverplatform=Win64 -map=Hall+Example_Map+Minimal_Default+StarterMap -NoCompile
Automation.Process: IsBuildMachine=False
Automation.Process: ShouldKillProcesses=False
Automation.Process: Setting up command environment.
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/UnrealEngineSource/4.4.3
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved
CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved/Logs)
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Logs\UnrealBuildTool.txt
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/UnrealEngineSource/4.4.3
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved/Logs
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\John\AppData\Local\Temp\HarvestEnvVars.txt
InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\AppData\Local\Temp\HarvestEnvVars.bat=True
CommandUtils.Run: Run: C:\Users\John\AppData\Local\Temp\HarvestEnvVars.bat
HarvestEnvVars:
HarvestEnvVars: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
HarvestEnvVars:
HarvestEnvVars: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET>set 1>"C:\Users\John\AppData\Local\Temp\HarvestEnvVars.txt"
CommandUtils.Run: Run: Took 0.2972466s to run HarvestEnvVars.bat
CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\
CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\
WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.
CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
CommandEnvironment.LogSettings: Command Environment settings:
CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved
CommandEnvironment.LogSettings: HasCapabilityToCompile=True
CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/UnrealEngineSource/4.4.3
CommandEnvironment.LogSettings: LogFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved/Logs
CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
CommandEnvironment.LogSettings: MsDevExe=
CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
CommandEnvironment.LogSettings: TimestampAsString=2014-10-04_23.44.50
CommandEnvironment.LogSettings: UATExe=C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationTool.exe
ProjectUtils.CleanupFolders: Cleaning up project rules folder
CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Rules)
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Rules\UATRules1081202109.dll
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Rules\UATRules1081202109.pdb
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Rules\UATRules1081202109SourceFiles.txt
Automation.Process: Compiling scripts.
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform CentOSx64Platform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.
Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
Platform.InitializePlatforms: Creating placeholder platform for target: PS4
Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
CommandUtils.InitP4Support: Initializing AllowSubmit.
CommandUtils.InitP4Support: AllowSubmit=False
CommandUtils.InitP4Support: Initializing P4Enabled.
CommandUtils.InitP4Support: P4Enabled=False
CommandUtils.InitP4Support: P4CLRequired=False
InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True
BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject
ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject
ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\John\Documents\Unreal Projects\UltimateArena
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Rules\UATRules1081202109.dll=False
ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Rules\UATRules1081202109.dll
ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject
ProjectParams.ValidateAndLog: Project Params **************
ProjectParams.ValidateAndLog: AdditionalServerMapParams=
ProjectParams.ValidateAndLog: Archive=False
ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\John\Documents\Unreal Projects\UltimateArena\ArchivedBuilds
ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\John\Documents\Unreal Projects\UltimateArena\Saved\StagedBuilds
ProjectParams.ValidateAndLog: Build=False
ProjectParams.ValidateAndLog: Cook=True
ProjectParams.ValidateAndLog: Clean=
ProjectParams.ValidateAndLog: Client=False
ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
ProjectParams.ValidateAndLog: ClientCookedTargets=
ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
ProjectParams.ValidateAndLog: Compressed=False
ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
ProjectParams.ValidateAndLog: CookFlavor=
ProjectParams.ValidateAndLog: CookOnTheFly=False
ProjectParams.ValidateAndLog: DedicatedServer=True
ProjectParams.ValidateAndLog: DirectoriesToCook=
ProjectParams.ValidateAndLog: EditorTargets=
ProjectParams.ValidateAndLog: Foreign=False
ProjectParams.ValidateAndLog: IsCodeBasedProject=True
ProjectParams.ValidateAndLog: IsProgramTarget=False
ProjectParams.ValidateAndLog: IterativeCooking=False
ProjectParams.ValidateAndLog: LogWindow=False
ProjectParams.ValidateAndLog: Manifests=False
ProjectParams.ValidateAndLog: MapToRun=Hall+Example_Map+Minimal_Default+StarterMap
ProjectParams.ValidateAndLog: NoClient=True
ProjectParams.ValidateAndLog: NumClients=0
ProjectParams.ValidateAndLog: NoDebugInfo=False
ProjectParams.ValidateAndLog: NoCleanStage=False
ProjectParams.ValidateAndLog: NoXGE=False
ProjectParams.ValidateAndLog: MapsToCook=
ProjectParams.ValidateAndLog: Pak=False
ProjectParams.ValidateAndLog: NullRHI=False
ProjectParams.ValidateAndLog: FakeClient=False
ProjectParams.ValidateAndLog: EditorTest=False
ProjectParams.ValidateAndLog: RunAutomationTests=False
ProjectParams.ValidateAndLog: RunAutomationTest=
ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
ProjectParams.ValidateAndLog: CrashIndex=0
ProjectParams.ValidateAndLog: ProgramTargets=
ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64
ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64
ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64\UltimateArena.exe
ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64\UltimateArena.exe
ProjectParams.ValidateAndLog: Distribution=False
ProjectParams.ValidateAndLog: OBBinAPK=False
ProjectParams.ValidateAndLog: Prebuilt=False
ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject
ProjectParams.ValidateAndLog: Rocket=False
ProjectParams.ValidateAndLog: Run=False
ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
ProjectParams.ValidateAndLog: ServerCookedTargets=UltimateArenaServer
ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
ProjectParams.ValidateAndLog: ShortProjectName=UltimateArena
ProjectParams.ValidateAndLog: SignedPak=False
ProjectParams.ValidateAndLog: SignPak=
ProjectParams.ValidateAndLog: SkipCook=False
ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
ProjectParams.ValidateAndLog: SkipPak=False
ProjectParams.ValidateAndLog: SkipStage=False
ProjectParams.ValidateAndLog: Stage=False
ProjectParams.ValidateAndLog: bUsesSteam=False
ProjectParams.ValidateAndLog: bUsesSlate=True
ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
ProjectParams.ValidateAndLog: Project Params **************
InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject
CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
CommandUtils.Run: Run: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject" -run=Cook -Map=Hall+Example_Map+Minimal_Default+StarterMap -TargetPlatform=WindowsServer -buildmachine -Unversioned -fileopenlog -abslog="C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
UE4Editor-Cmd:
UE4Editor-Cmd: LogInit:Display: Running engine for game: UltimateArena
UE4Editor-Cmd: LogInit: Version: 4.4.3-0+UE4
UE4Editor-Cmd: LogInit: API Version: 0
UE4Editor-Cmd: LogInit: Compiled (64-bit): Oct 4 2014 19:29:45
UE4Editor-Cmd: LogInit: Build Configuration: Development
UE4Editor-Cmd: LogInit: Branch Name: UE4
UE4Editor-Cmd: LogInit: Command line: "C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject" -run=Cook -Map=Hall+Example_Map+Minimal_Default+StarterMap -TargetPlatform=WindowsServer -buildmachine -Unversioned -fileopenlog -abslog="C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
UE4Editor-Cmd: LogInit: Base directory: C:/Program Files/UnrealEngineSource/4.4.3/Engine/Binaries/Win64/
UE4Editor-Cmd: LogInit: Rocket: 0
UE4Editor-Cmd: [2014.10.04-21.44.53:364] 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
UE4Editor-Cmd: [2014.10.04-21.44.53:393] 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
UE4Editor-Cmd: [2014.10.04-21.44.53:400] 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
UE4Editor-Cmd: [2014.10.04-21.44.53:405] 0]LogInit: Object subsystem initialized
UE4Editor-Cmd: [2014.10.04-21.44.53:406] 0]LogInit: Selected Device Profile: [Windows]
UE4Editor-Cmd: [2014.10.04-21.44.53:406] 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
UE4Editor-Cmd: [2014.10.04-21.44.53:412] 0]LogInit: Computer: PC-JOHN
UE4Editor-Cmd: [2014.10.04-21.44.53:412] 0]LogInit: User: John
UE4Editor-Cmd: [2014.10.04-21.44.53:413] 0]LogInit: CPU Page size=4096, Cores=4
UE4Editor-Cmd: [2014.10.04-21.44.53:413] 0]LogInit: High frequency timer resolution =3.337727 MHz
UE4Editor-Cmd: [2014.10.04-21.44.53:413] 0]LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=131072.0GB
UE4Editor-Cmd: [2014.10.04-21.44.53:413] 0]LogMemory: Platform Memory Stats for Windows
UE4Editor-Cmd: [2014.10.04-21.44.53:413] 0]LogMemory: Process Physical Memory: 64.83 MB used, 64.83 MB peak
UE4Editor-Cmd: [2014.10.04-21.44.53:413] 0]LogMemory: Process Virtual Memory: 41.26 MB used, 41.26 MB peak
UE4Editor-Cmd: [2014.10.04-21.44.53:413] 0]LogMemory: Physical Memory: 3519.89 MB used, 8136.57 MB total
UE4Editor-Cmd: [2014.10.04-21.44.53:413] 0]LogMemory: Virtual Memory: 271.75 MB used, 134217728.00 MB total
UE4Editor-Cmd: [2014.10.04-21.44.54:887] 0]LogTargetPlatformManager:Display: Building Assets For WindowsServer
UE4Editor-Cmd: [2014.10.04-21.44.55:267] 0]LogTargetPlatformManager:Display: Building Assets For WindowsServer
UE4Editor-Cmd: [2014.10.04-21.44.55:297] 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
UE4Editor-Cmd: [2014.10.04-21.44.55:565] 0]LogDerivedDataCache: Loaded boot cache 0.27s 47MB ../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/DerivedDataCache/Boot.ddc.
UE4Editor-Cmd: [2014.10.04-21.44.55:565] 0]LogDerivedDataCache:Display: Loaded Boot cache: ../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/DerivedDataCache/Boot.ddc
UE4Editor-Cmd: [2014.10.04-21.44.55:566] 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
UE4Editor-Cmd: [2014.10.04-21.44.55:566] 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
UE4Editor-Cmd: [2014.10.04-21.44.55:566] 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
UE4Editor-Cmd: [2014.10.04-21.44.55:566] 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
UE4Editor-Cmd: [2014.10.04-21.44.55:578] 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
UE4Editor-Cmd: [2014.10.04-21.44.55:578] 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
UE4Editor-Cmd: [2014.10.04-21.44.55:578] 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
UE4Editor-Cmd: [2014.10.04-21.44.56:240] 0]LogMeshUtilities: No automatic mesh reduction module available
UE4Editor-Cmd: [2014.10.04-21.44.56:240] 0]LogMeshUtilities: No automatic mesh merging module available
UE4Editor-Cmd: [2014.10.04-21.44.56:392] 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
UE4Editor-Cmd: [2014.10.04-21.44.56:613] 0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.
UE4Editor-Cmd: [2014.10.04-21.44.56:614] 0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.
UE4Editor-Cmd: [2014.10.04-21.44.56:614] 0]LogUObjectGlobals:Warning: Failed to find object 'Class /Game/Blueprints/MyCharacter.MyCharacter_C'
UE4Editor-Cmd: [2014.10.04-21.44.56:614] 0]Error: CDO Constructor: Failed to find /Game/Blueprints/MyCharacter.MyCharacter_C
UE4Editor-Cmd: [2014.10.04-21.44.56:617] 0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.
UE4Editor-Cmd: [2014.10.04-21.44.56:617] 0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.
UE4Editor-Cmd: [2014.10.04-21.44.56:618] 0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.
UE4Editor-Cmd: [2014.10.04-21.44.56:618] 0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.
UE4Editor-Cmd: [2014.10.04-21.44.56:618] 0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.
UE4Editor-Cmd: [2014.10.04-21.44.56:619] 0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.
UE4Editor-Cmd: [2014.10.04-21.44.56:620] 0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.
UE4Editor-Cmd: [2014.10.04-21.44.56:620] 0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.
UE4Editor-Cmd: [2014.10.04-21.44.56:627] 0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.
UE4Editor-Cmd: [2014.10.04-21.44.56:628] 0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.
UE4Editor-Cmd: [2014.10.04-21.44.56:642] 0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.
UE4Editor-Cmd: [2014.10.04-21.44.56:642] 0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.
UE4Editor-Cmd: [2014.10.04-21.44.56:643] 0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.
UE4Editor-Cmd: [2014.10.04-21.44.56:643] 0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.
UE4Editor-Cmd: [2014.10.04-21.44.56:644] 0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.
UE4Editor-Cmd: [2014.10.04-21.44.56:644] 0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.
UE4Editor-Cmd: [2014.10.04-21.44.56:644] 0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.
UE4Editor-Cmd: [2014.10.04-21.44.56:644] 0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.
UE4Editor-Cmd: [2014.10.04-21.44.56:645] 0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.
UE4Editor-Cmd: [2014.10.04-21.44.56:645] 0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.
UE4Editor-Cmd: [2014.10.04-21.44.56:645] 0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.
UE4Editor-Cmd: [2014.10.04-21.44.56:646] 0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.
UE4Editor-Cmd: [2014.10.04-21.44.56:715] 0]LogBlueprint:Warning: [MyHUD] CreatePinForVariable: 'Health' variable not found. Base class was probably changed.
UE4Editor-Cmd: [2014.10.04-21.44.56:715] 0]LogBlueprint:Warning: [MyHUD] CreatePinForVariable: 'Armor' variable not found. Base class was probably changed.
UE4Editor-Cmd: [2014.10.04-21.44.56:757] 0]LogUObjectBase:Warning: -------------- Default Property warnings and errors:
UE4Editor-Cmd: [2014.10.04-21.44.56:757] 0]LogUObjectBase:Warning: Error: CDO Constructor: Failed to find /Game/Blueprints/MyCharacter.MyCharacter_C
UE4Editor-Cmd: [2014.10.04-21.44.56:757] 0]Default Property warnings and errors:
UE4Editor-Cmd: Error: CDO Constructor: Failed to find /Game/Blueprints/MyCharacter.MyCharacter_C
UE4Editor-Cmd:
UE4Editor-Cmd: [2014.10.04-21.44.56:816] 0]SourceControl: Info Source control is disabled
UE4Editor-Cmd: [2014.10.04-21.44.56:816] 0]SourceControl: Info Source control is disabled
UE4Editor-Cmd: [2014.10.04-21.44.56:825] 0]SourceControl: Info Source control is disabled
UE4Editor-Cmd: [2014.10.04-21.44.56:998] 0]LogObj: 24771 objects as part of root set at end of initial load.
UE4Editor-Cmd: [2014.10.04-21.44.56:998] 0]LogUObjectAllocator: 5131920 out of 0 bytes used by permanent object pool.
UE4Editor-Cmd: [2014.10.04-21.44.56:999] 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet
UE4Editor-Cmd: [2014.10.04-21.44.56:999] 0]LogInit: Initializing Editor Engine...
UE4Editor-Cmd: [2014.10.04-21.44.56:999] 0]LogEngine: Initializing Engine...
UE4Editor-Cmd: [2014.10.04-21.44.57:052] 0]LogAIModule: Creating AISystem for world NewWorld
UE4Editor-Cmd: [2014.10.04-21.44.57:073] 0]LogDerivedDataCache: Saved boot cache 0.02s 26MB ../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/DerivedDataCache/Boot.ddc.
UE4Editor-Cmd: [2014.10.04-21.44.57:079] 0]LogInit: Texture streaming: Disabled
UE4Editor-Cmd: [2014.10.04-21.44.57:092] 0]LogInit: Initializing Editor Engine Completed
UE4Editor-Cmd: [2014.10.04-21.44.57:332] 0]LogCookCommandlet:Display: Sandbox cleanup took 0.000 seconds
UE4Editor-Cmd: [2014.10.04-21.44.57:343] 0]LogAssetRegistry: FAssetRegistry took 0.0000 seconds to start up
UE4Editor-Cmd: [2014.10.04-21.44.57:344] 0]LogCookCommandlet:Display: Creating asset registry [is editor: 1]
UE4Editor-Cmd: [2014.10.04-21.44.59:803] 0]LogAssetRegistry: ScanPathsSynchronous completed scanning '/Engine/' and 3 other paths to find 1515 assets in 2.4590 seconds
UE4Editor-Cmd: [2014.10.04-21.44.59:803] 0]LogCookCommandlet:Display: Done creating registry. It took 2.46s.
UE4Editor-Cmd: [2014.10.04-21.45.00:201] 0]LogPackageName: SearchForPackageOnDisk took 0.061s to resolve C:/Users/John/Documents/Unreal Projects/UltimateArena/Content/Maps/Hall.umap
UE4Editor-Cmd: [2014.10.04-21.45.00:265] 0]LogPackageName: SearchForPackageOnDisk took 0.064s to resolve C:/Users/John/Documents/Unreal Projects/UltimateArena/Content/Maps/Example_Map.umap
UE4Editor-Cmd: [2014.10.04-21.45.00:327] 0]LogPackageName: SearchForPackageOnDisk took 0.062s to resolve C:/Users/John/Documents/Unreal Projects/UltimateArena/Content/Maps/Minimal_Default.umap
UE4Editor-Cmd: [2014.10.04-21.45.00:389] 0]LogPackageName: SearchForPackageOnDisk took 0.061s to resolve C:/Users/John/Documents/Unreal Projects/UltimateArena/Content/Maps/StarterMap.umap
UE4Editor-Cmd: [2014.10.04-21.45.00:647] 0]LogCookCommandlet:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:649] 0]LogSavePackage: Save=0.858369ms
UE4Editor-Cmd: [2014.10.04-21.45.00:649] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/Maps/Templates/Thumbnails/Default.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:650] 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:651] 0]LogSavePackage: Save=0.635762ms
UE4Editor-Cmd: [2014.10.04-21.45.00:651] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:652] 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:653] 0]LogSavePackage: Save=0.653439ms
UE4Editor-Cmd: [2014.10.04-21.45.00:653] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:654] 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Actor -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorResources/S_Actor.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:655] 0]LogSavePackage: Save=0.638159ms
UE4Editor-Cmd: [2014.10.04-21.45.00:655] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorResources/S_Actor.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:656] 0]LogCookCommandlet:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:657] 0]LogSavePackage: Save=0.711562ms
UE4Editor-Cmd: [2014.10.04-21.45.00:657] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:658] 0]LogCookCommandlet:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorLandscapeResources/DataLayer.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:659] 0]LogSavePackage: Save=0.482963ms
UE4Editor-Cmd: [2014.10.04-21.45.00:659] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorLandscapeResources/DataLayer.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:660] 0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Sphere -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMeshes/Sphere.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:662] 0]LogSavePackage: Save=1.623560ms
UE4Editor-Cmd: [2014.10.04-21.45.00:662] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMeshes/Sphere.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:663] 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/RobotoDistanceField -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineFonts/RobotoDistanceField.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:664] 0]LogSavePackage: Save=0.944056ms
UE4Editor-Cmd: [2014.10.04-21.45.00:664] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineFonts/RobotoDistanceField.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:665] 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:668] 0]LogSavePackage: Save=2.182623ms
UE4Editor-Cmd: [2014.10.04-21.45.00:668] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:669] 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:670] 0]LogSavePackage: Save=1.011467ms
UE4Editor-Cmd: [2014.10.04-21.45.00:670] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:671] 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:673] 0]LogSavePackage: Save=1.802424ms
UE4Editor-Cmd: [2014.10.04-21.45.00:674] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:675] 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:679] 0]LogSavePackage: Save=4.132154ms
UE4Editor-Cmd: [2014.10.04-21.45.00:679] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/WorldGridMaterial.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:680] 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:683] 0]LogSavePackage: Save=2.009152ms
UE4Editor-Cmd: [2014.10.04-21.45.00:683] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:684] 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:685] 0]LogSavePackage: Save=0.735830ms
UE4Editor-Cmd: [2014.10.04-21.45.00:685] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:686] 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:687] 0]LogSavePackage: Save=0.839194ms
UE4Editor-Cmd: [2014.10.04-21.45.00:688] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:688] 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:691] 0]LogSavePackage: Save=1.952826ms
UE4Editor-Cmd: [2014.10.04-21.45.00:691] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:692] 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:694] 0]LogSavePackage: Save=1.777257ms
UE4Editor-Cmd: [2014.10.04-21.45.00:694] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/DefaultDiffuse.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:695] 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:697] 0]LogSavePackage: Save=1.492932ms
UE4Editor-Cmd: [2014.10.04-21.45.00:697] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:698] 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:702] 0]LogSavePackage: Save=3.541632ms
UE4Editor-Cmd: [2014.10.04-21.45.00:702] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:703] 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:705] 0]LogSavePackage: Save=1.244560ms
UE4Editor-Cmd: [2014.10.04-21.45.00:705] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:706] 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Trigger -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorResources/S_Trigger.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:707] 0]LogSavePackage: Save=0.815225ms
UE4Editor-Cmd: [2014.10.04-21.45.00:707] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorResources/S_Trigger.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:708] 0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Cylinder -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMeshes/Cylinder.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:711] 0]LogSavePackage: Save=2.090345ms
UE4Editor-Cmd: [2014.10.04-21.45.00:711] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMeshes/Cylinder.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:712] 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/DefaultMaterial.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:716] 0]LogSavePackage: Save=4.185184ms
UE4Editor-Cmd: [2014.10.04-21.45.00:716] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/DefaultMaterial.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:717] 0]LogCookCommandlet:Display: Cooking /Engine/EngineTireTypes/DefaultTireType -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineTireTypes/DefaultTireType.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:718] 0]LogSavePackage: Save=0.589922ms
UE4Editor-Cmd: [2014.10.04-21.45.00:718] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineTireTypes/DefaultTireType.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:719] 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineResources/WhiteSquareTexture.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:720] 0]LogSavePackage: Save=0.698679ms
UE4Editor-Cmd: [2014.10.04-21.45.00:720] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineResources/WhiteSquareTexture.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:721] 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/GradientTexture0 -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineResources/GradientTexture0.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:722] 0]LogSavePackage: Save=0.774479ms
UE4Editor-Cmd: [2014.10.04-21.45.00:722] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineResources/GradientTexture0.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:723] 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/Black -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineResources/Black.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:724] 0]LogSavePackage: Save=0.594117ms
UE4Editor-Cmd: [2014.10.04-21.45.00:724] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineResources/Black.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:725] 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:726] 0]LogSavePackage: Save=0.630968ms
UE4Editor-Cmd: [2014.10.04-21.45.00:726] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:727] 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:728] 0]LogSavePackage: Save=0.591121ms
UE4Editor-Cmd: [2014.10.04-21.45.00:728] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:729] 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:730] 0]LogSavePackage: Save=0.744818ms
UE4Editor-Cmd: [2014.10.04-21.45.00:730] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:731] 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:734] 0]LogSavePackage: Save=0.704671ms
UE4Editor-Cmd: [2014.10.04-21.45.00:734] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:735] 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:736] 0]LogSavePackage: Save=0.657034ms
UE4Editor-Cmd: [2014.10.04-21.45.00:736] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:737] 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:738] 0]LogSavePackage: Save=0.629171ms
UE4Editor-Cmd: [2014.10.04-21.45.00:738] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:739] 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:740] 0]LogSavePackage: Save=0.633964ms
UE4Editor-Cmd: [2014.10.04-21.45.00:740] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:741] 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:742] 0]LogSavePackage: Save=0.662427ms
UE4Editor-Cmd: [2014.10.04-21.45.00:742] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:743] 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:744] 0]LogSavePackage: Save=0.658532ms
UE4Editor-Cmd: [2014.10.04-21.45.00:744] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:745] 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:746] 0]LogSavePackage: Save=0.626175ms
UE4Editor-Cmd: [2014.10.04-21.45.00:746] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:747] 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:748] 0]LogSavePackage: Save=0.590522ms
UE4Editor-Cmd: [2014.10.04-21.45.00:748] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:749] 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:750] 0]LogSavePackage: Save=0.663026ms
UE4Editor-Cmd: [2014.10.04-21.45.00:750] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:751] 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:753] 0]LogSavePackage: Save=0.777176ms
UE4Editor-Cmd: [2014.10.04-21.45.00:753] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:754] 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTexture -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineResources/DefaultTexture.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:755] 0]LogSavePackage: Save=0.770584ms
UE4Editor-Cmd: [2014.10.04-21.45.00:755] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineResources/DefaultTexture.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:756] 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTextureCube -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineResources/DefaultTextureCube.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:757] 0]LogSavePackage: Save=0.556666ms
UE4Editor-Cmd: [2014.10.04-21.45.00:757] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineResources/DefaultTextureCube.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:758] 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Master -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/Master.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:759] 0]LogSavePackage: Save=0.540787ms
UE4Editor-Cmd: [2014.10.04-21.45.00:759] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/Master.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:759] 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Music -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/Music.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:760] 0]LogSavePackage: Save=0.507831ms
UE4Editor-Cmd: [2014.10.04-21.45.00:760] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/Music.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:761] 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/SFX -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/SFX.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:762] 0]LogSavePackage: Save=0.537492ms
UE4Editor-Cmd: [2014.10.04-21.45.00:762] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/SFX.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:763] 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Normal_Attack -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/Normal_Attack.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:764] 0]LogSavePackage: Save=0.570448ms
UE4Editor-Cmd: [2014.10.04-21.45.00:764] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/Normal_Attack.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:765] 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/Special_Attack_PSM.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:766] 0]LogSavePackage: Save=0.565654ms
UE4Editor-Cmd: [2014.10.04-21.45.00:766] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/Special_Attack_PSM.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:766] 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:768] 0]LogSavePackage: Save=0.589922ms
UE4Editor-Cmd: [2014.10.04-21.45.00:768] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:769] 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Voice -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/Voice.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:770] 0]LogSavePackage: Save=0.604903ms
UE4Editor-Cmd: [2014.10.04-21.45.00:770] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/Voice.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:771] 0]LogCookCommandlet:Display: Cooking /Paper2D/DefaultSpriteMaterial -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Plugins/Experimental/Paper2D/Content/DefaultSpriteMaterial.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:774] 0]LogSavePackage: Save=2.160452ms
UE4Editor-Cmd: [2014.10.04-21.45.00:774] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Plugins/Experimental/Paper2D/Content/DefaultSpriteMaterial.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:775] 0]LogCookCommandlet:Display: Cooking /Paper2D/DummySpriteTexture -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Plugins/Experimental/Paper2D/Content/DummySpriteTexture.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:776] 0]LogSavePackage: Save=0.739126ms
UE4Editor-Cmd: [2014.10.04-21.45.00:776] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Plugins/Experimental/Paper2D/Content/DummySpriteTexture.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:777] 0]LogCookCommandlet:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Plugins/Experimental/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:779] 0]LogSavePackage: Save=1.759880ms
UE4Editor-Cmd: [2014.10.04-21.45.00:779] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Plugins/Experimental/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:780] 0]LogCookCommandlet:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Plugins/Experimental/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:782] 0]LogSavePackage: Save=1.883917ms
UE4Editor-Cmd: [2014.10.04-21.45.00:782] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Plugins/Experimental/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:783] 0]LogCookCommandlet:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Plugins/Experimental/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:785] 0]LogSavePackage: Save=1.372791ms
UE4Editor-Cmd: [2014.10.04-21.45.00:785] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Plugins/Experimental/Paper2D/Content/DefaultPaperTerrainMaterial.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:786] 0]LogCookCommandlet:Display: Cooking /Paper2D/DummySprite -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Plugins/Experimental/Paper2D/Content/DummySprite.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:789] 0]LogSavePackage: Save=1.939044ms
UE4Editor-Cmd: [2014.10.04-21.45.00:789] 0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Plugins/Experimental/Paper2D/Content/DummySprite.uasset'
UE4Editor-Cmd: [2014.10.04-21.45.00:790] 0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.
UE4Editor-Cmd: [2014.10.04-21.45.00:791] 0]LogCookCommandlet:Warning: Package /Game/Blueprints/MyCharacter supposed to be fully loaded but isn't. RF_WasLoaded is not set
UE4Editor-Cmd: [2014.10.04-21.45.00:791] 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/MyCharacter -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/UltimateArena/Content/Blueprints/MyCharacter.uasset
UE4Editor-Cmd: [2014.10.04-21.45.00:792] 0]LogWindows:Error: appError called: Asset 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/UltimateArena/Content/Blueprints/MyCharacter.uasset' cannot be saved as it has only been partially loaded
UE4Editor-Cmd: [2014.10.04-21.45.00:792] 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
UE4Editor-Cmd: begin: stack for UAT
UE4Editor-Cmd: Address = 0x6ac05bf8 (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
UE4Editor-Cmd:
UE4Editor-Cmd: FOutputDeviceWindowsError::Serialize() 0x49940a13 + 0 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:113] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]
UE4Editor-Cmd:
UE4Editor-Cmd: FOutputDevice::Logf__VA() 0x4980d7e4 + 180 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\core\private\misc\outputdevice.cpp:140] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]
UE4Editor-Cmd:
UE4Editor-Cmd: UPackage::SavePackage() 0x48712a85 + 40 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:2399] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
UE4Editor-Cmd:
UE4Editor-Cmd: UEditorEngine::SavePackage() 0x3ebd976b + 85 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\editor\unrealed\private\editor.cpp:4292] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UE4Editor-Cmd:
UE4Editor-Cmd: UCookCommandlet::SaveCookedPackage() 0x3f089a4c + 107 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:458] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UE4Editor-Cmd:
UE4Editor-Cmd: UCookCommandlet::Cook() 0x3f044eb0 + 64 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1069] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UE4Editor-Cmd:
UE4Editor-Cmd: UCookCommandlet::Main() 0x3f064e02 + 15 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:574] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UE4Editor-Cmd:
UE4Editor-Cmd: FEngineLoop::PreInit() 0x31e74182 + 92 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\launch\private\launchengineloop.cpp:1453] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
UE4Editor-Cmd:
UE4Editor-Cmd: GuardedMain() 0x31e6d14c + 15 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\launch\private\launch.cpp:112] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
UE4Editor-Cmd:
UE4Editor-Cmd: GuardedMainWrapper() 0x31e6d2aa + 5 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
UE4Editor-Cmd:
UE4Editor-Cmd: WinMain() 0x31e791c9 + 17 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
UE4Editor-Cmd:
UE4Editor-Cmd: __tmainCRTStartup() 0x31e79c39 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
UE4Editor-Cmd:
UE4Editor-Cmd: Address = 0x6d1516ad (filename not found) [in C:\Windows\system32\KERNEL32.DLL]
UE4Editor-Cmd:
UE4Editor-Cmd: Address = 0x6d5034a5 (filename not found) [in C:\Windows\SYSTEM32
tdll.dll]
UE4Editor-Cmd:
UE4Editor-Cmd: Address = 0x6d5034a5 (filename not found) [in C:\Windows\SYSTEM32
tdll.dll]
UE4Editor-Cmd:
UE4Editor-Cmd:
UE4Editor-Cmd: end: stack for UAT
UE4Editor-Cmd: [2014.10.04-21.45.03:712] 0]LogWindows: === Critical error: ===
UE4Editor-Cmd:
UE4Editor-Cmd: Unhandled Exception: 0x00000001
UE4Editor-Cmd:
UE4Editor-Cmd:
UE4Editor-Cmd: [2014.10.04-21.45.03:712] 0]LogWindows: Asset 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/UltimateArena/Content/Blueprints/MyCharacter.uasset' cannot be saved as it has only been partially loaded
UE4Editor-Cmd:
UE4Editor-Cmd:
UE4Editor-Cmd:
UE4Editor-Cmd: Address = 0x6ac05bf8 (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
UE4Editor-Cmd:
UE4Editor-Cmd: FOutputDeviceWindowsError::Serialize() 0x49940a13 + 0 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:113] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]
UE4Editor-Cmd:
UE4Editor-Cmd: FOutputDevice::Logf__VA() 0x4980d7e4 + 180 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\core\private\misc\outputdevice.cpp:140] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]
UE4Editor-Cmd:
UE4Editor-Cmd: UPackage::SavePackage() 0x48712a85 + 40 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:2399] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
UE4Editor-Cmd:
UE4Editor-Cmd: UEditorEngine::SavePackage() 0x3ebd976b + 85 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\editor\unrealed\private\editor.cpp:4292] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UE4Editor-Cmd:
UE4Editor-Cmd: UCookCommandlet::SaveCookedPackage() 0x3f089a4c + 107 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:458] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UE4Editor-Cmd:
UE4Editor-Cmd: UCookCommandlet::Cook() 0x3f044eb0 + 64 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1069] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UE4Editor-Cmd:
UE4Editor-Cmd: UCookCommandlet::Main() 0x3f064e02 + 15 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:574] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UE4Editor-Cmd:
UE4Editor-Cmd: FEngineLoop::PreInit() 0x31e74182 + 92 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\launch\private\launchengineloop.cpp:1453] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
UE4Editor-Cmd:
UE4Editor-Cmd: GuardedMain() 0x31e6d14c + 15 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\launch\private\launch.cpp:112] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
UE4Editor-Cmd:
UE4Editor-Cmd: GuardedMainWrapper() 0x31e6d2aa + 5 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
UE4Editor-Cmd:
UE4Editor-Cmd: WinMain() 0x31e791c9 + 17 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
UE4Editor-Cmd:
UE4Editor-Cmd: __tmainCRTStartup() 0x31e79c39 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
UE4Editor-Cmd:
UE4Editor-Cmd: Address = 0x6d1516ad (filename not found) [in C:\Windows\system32\KERNEL32.DLL]
UE4Editor-Cmd:
UE4Editor-Cmd: Address = 0x6d5034a5 (filename not found) [in C:\Windows\SYSTEM32
tdll.dll]
UE4Editor-Cmd:
UE4Editor-Cmd: Address = 0x6d5034a5 (filename not found) [in C:\Windows\SYSTEM32
tdll.dll]
UE4Editor-Cmd:
UE4Editor-Cmd:
UE4Editor-Cmd: [2014.10.04-21.45.03:717] 0]LogExit: Executing StaticShutdownAfterError
UE4Editor-Cmd: [2014.10.04-21.45.03:808] 0]LogWindows: FPlatformMisc::RequestExit(1)
CommandUtils.Run: Run: Took 12.5263977s to run UE4Editor-Cmd.exe
Project.Cook: Cook failed. Deleting cooked data.
ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
BuildCommand.Execute: ERROR: BUILD FAILED
Program.Main: ERROR: AutomationTool terminated with exception:
Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject; see log C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
Stacktrace: at Project.Cook(ProjectParams Params)
at BuildCookRun.DoBuildCookRun(ProjectParams Params)
at BuildCommand.Execute() in c:\Program Files\UnrealEngineSource\4.4.3\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 37
at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in c:\Program Files\UnrealEngineSource\4.4.3\Engine\Source\Programs\AutomationTool\Automation.cs:line 367
at AutomationTool.Automation.Process(String] CommandLine) in c:\Program Files\UnrealEngineSource\4.4.3\Engine\Source\Programs\AutomationTool\Automation.cs:line 335
at AutomationTool.Program.MainProc(Object Param) in c:\Program Files\UnrealEngineSource\4.4.3\Engine\Source\Programs\AutomationTool\Program.cs:line 160
at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in c:\Program Files\UnrealEngineSource\4.4.3\Engine\Source\Programs\AutomationTool\Utils.cs:line 631
at AutomationTool.Program.Main() in c:\Program Files\UnrealEngineSource\4.4.3\Engine\Source\Programs\AutomationTool\Program.cs:line 107
Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject; see log C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
ProcessManager.KillAll: Trying to kill 0 spawned processes.
Program.Main: AutomationTool exiting with ExitCode=25
Domain_ProcessExit
ProcessManager.KillAll: Trying to kill 0 spawned processes.
copying UAT log files...
RunUAT.bat ERROR: AutomationTool was unable to run successfully.
BUILD FAILED
My question is: has anyone even tried this feature out yet? What’s going on? Someone please slap me and tell me what I’m doing wrong.
Thanks