Server build problem

Hi, when I build and start a dedicated server for my game, I get this error:

And if I try to connect after clicking “OK” to the previous message, I get this:

http://puu.sh/bWLpT/debc039397.png

RE: Server build problem

When I cook the content for WindowsServer, I get this error:


Running AutomationTool...

Program.Main: Running on WindowsHostPlatform

Program.Main: CWD=C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET

Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users/John/Documents/Unreal Projects/UltimateArena/UltimateArena.uproject -noP4 -platform=Win64 -clientconfig=Development -serverconfig=Development -nocompile -build -server -noclient -serverplatform=Win64 -skipcook -NoCompile

Automation.Process: IsBuildMachine=False

Automation.Process: ShouldKillProcesses=True

Automation.Process: Setting up command environment.

InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationTool.exe=True

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/UnrealEngineSource/4.4.3

CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved

CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved/Logs)

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt

InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationTool.exe=True

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/UnrealEngineSource/4.4.3

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved/Logs

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=

WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.

WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True

WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013

WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\

WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools

WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\John\AppData\Local\Temp\HarvestEnvVars.txt

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\AppData\Local\Temp\HarvestEnvVars.bat=True

CommandUtils.Run: Run: C:\Users\John\AppData\Local\Temp\HarvestEnvVars.bat 

HarvestEnvVars: 

HarvestEnvVars: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" 

HarvestEnvVars: 

HarvestEnvVars: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET>set  1>"C:\Users\John\AppData\Local\Temp\HarvestEnvVars.txt" 

CommandUtils.Run: Run: Took 0.3232682s to run HarvestEnvVars.bat

CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\

CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319

WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\

WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319

InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True

CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.

CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.

CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True

CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe

CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=

CommandEnvironment.LogSettings: Command Environment settings:

CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe

CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved

CommandEnvironment.LogSettings: HasCapabilityToCompile=True

CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/UnrealEngineSource/4.4.3

CommandEnvironment.LogSettings: LogFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved/Logs

CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe

CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe

CommandEnvironment.LogSettings: MsDevExe=

CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe

CommandEnvironment.LogSettings: TimestampAsString=2014-10-04_23.44.22

CommandEnvironment.LogSettings: UATExe=C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationTool.exe

ProjectUtils.CleanupFolders: Cleaning up project rules folder

CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Rules)

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Rules\UATRules1081202109.dll

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Rules\UATRules1081202109.pdb

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Rules\UATRules1081202109SourceFiles.txt

Automation.Process: Compiling scripts.

ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs

ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).

ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll

ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll

ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll

ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll

ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll

ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll

ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll

Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll

Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll

Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.

Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.

Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll

Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.

Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll

Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.

Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll

Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.

Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll

Platform.CreatePlatformsFromAssembly: Creating platform CentOSx64Platform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.

Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll

Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.

Platform.InitializePlatforms: Creating placeholder platform for target: Unknown

Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne

Platform.InitializePlatforms: Creating placeholder platform for target: PS4

Platform.InitializePlatforms: Creating placeholder platform for target: WinRT

Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM

CommandUtils.InitP4Support: Initializing AllowSubmit.

CommandUtils.InitP4Support: AllowSubmit=False

CommandUtils.InitP4Support: Initializing P4Enabled.

CommandUtils.InitP4Support: P4Enabled=False

CommandUtils.InitP4Support: P4CLRequired=False

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True

BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject

ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject

ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\John\Documents\Unreal Projects\UltimateArena

InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Rules\UATRules1081202109.dll=False

ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Rules\UATRules1081202109.dll

ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject

ProjectParams.ValidateAndLog: Project Params **************

ProjectParams.ValidateAndLog: AdditionalServerMapParams=

ProjectParams.ValidateAndLog: Archive=False

ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\John\Documents\Unreal Projects\UltimateArena\ArchivedBuilds

ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\John\Documents\Unreal Projects\UltimateArena\Saved\StagedBuilds

ProjectParams.ValidateAndLog: Build=True

ProjectParams.ValidateAndLog: Cook=True

ProjectParams.ValidateAndLog: Clean=

ProjectParams.ValidateAndLog: Client=False

ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development

ProjectParams.ValidateAndLog: ClientCookedTargets=

ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64

ProjectParams.ValidateAndLog: Compressed=False

ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False

ProjectParams.ValidateAndLog: CookFlavor=

ProjectParams.ValidateAndLog: CookOnTheFly=False

ProjectParams.ValidateAndLog: DedicatedServer=True

ProjectParams.ValidateAndLog: DirectoriesToCook=

ProjectParams.ValidateAndLog: EditorTargets=

ProjectParams.ValidateAndLog: Foreign=False

ProjectParams.ValidateAndLog: IsCodeBasedProject=True

ProjectParams.ValidateAndLog: IsProgramTarget=False

ProjectParams.ValidateAndLog: IterativeCooking=False

ProjectParams.ValidateAndLog: LogWindow=False

ProjectParams.ValidateAndLog: Manifests=False

ProjectParams.ValidateAndLog: MapToRun=

ProjectParams.ValidateAndLog: NoClient=True

ProjectParams.ValidateAndLog: NumClients=0

ProjectParams.ValidateAndLog: NoDebugInfo=False

ProjectParams.ValidateAndLog: NoCleanStage=False

ProjectParams.ValidateAndLog: NoXGE=False

ProjectParams.ValidateAndLog: MapsToCook=

ProjectParams.ValidateAndLog: Pak=False

ProjectParams.ValidateAndLog: NullRHI=False

ProjectParams.ValidateAndLog: FakeClient=False

ProjectParams.ValidateAndLog: EditorTest=False

ProjectParams.ValidateAndLog: RunAutomationTests=False

ProjectParams.ValidateAndLog: RunAutomationTest=

ProjectParams.ValidateAndLog: RunTimeoutSeconds=0

ProjectParams.ValidateAndLog: CrashIndex=0

ProjectParams.ValidateAndLog: ProgramTargets=

ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64

ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64

ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64\UltimateArena.exe

ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64\UltimateArena.exe

ProjectParams.ValidateAndLog: Distribution=False

ProjectParams.ValidateAndLog: OBBinAPK=False

ProjectParams.ValidateAndLog: Prebuilt=False

ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject

ProjectParams.ValidateAndLog: Rocket=False

ProjectParams.ValidateAndLog: Run=False

ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development

ProjectParams.ValidateAndLog: ServerCookedTargets=UltimateArenaServer

ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64

ProjectParams.ValidateAndLog: ShortProjectName=UltimateArena

ProjectParams.ValidateAndLog: SignedPak=False

ProjectParams.ValidateAndLog: SignPak=

ProjectParams.ValidateAndLog: SkipCook=True

ProjectParams.ValidateAndLog: SkipCookOnTheFly=False

ProjectParams.ValidateAndLog: SkipPak=False

ProjectParams.ValidateAndLog: SkipStage=False

ProjectParams.ValidateAndLog: Stage=False

ProjectParams.ValidateAndLog: bUsesSteam=False

ProjectParams.ValidateAndLog: bUsesSlate=True

ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False

ProjectParams.ValidateAndLog: Project Params **************

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True

BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\Config\DefaultEngine.ini=True

BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\John\Documents\Unreal Projects\UltimateArena\Config\DefaultEngine.ini

InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\John\Documents\Unreal Projects\UltimateArena\Config\DefaultEngine.ini

BuildCookRun.GetDefaultMap: Found DefaultMap=/Engine/Maps/Entry

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True

InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=False

UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.

UE4Build.Build: ************************* UE4Build:

UE4Build.Build: ************************* ForceMonolithic: 

UE4Build.Build: ************************* ForceNonUnity: 

UE4Build.Build: ************************* ForceDebugInfo: 

UE4Build.Build: ************************* UseXGE: 

InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\UnrealBuildTool.exe=True

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Intermediate\Build\Manifest.xml

InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\UnrealBuildTool.exe=True

InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\UnrealBuildTool.exe=True

CommandUtils.Run: Run: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\UnrealBuildTool.exe UltimateArenaServer Win64 Development -generatemanifest "C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject"  -noxge

CommandUtils.Run: Run: Took 2.0226792s to run UnrealBuildTool.exe

InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Intermediate\Build\Manifest.xml=True

InternalUtils.SafeCopyFile: SafeCopyFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Intermediate\Build\Manifest.xml C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml

UE4Build.PrepareManifest: Copied UBT manifest to C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml

InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\UnrealBuildTool.exe=True

InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\UnrealBuildTool.exe=True

CommandUtils.Run: Run: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\UnrealBuildTool.exe UltimateArenaServer Win64 Development  "C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject"  -noxge

UnrealBuildTool: Target is up to date.

CommandUtils.Run: Run: Took 22.1944239s to run UnrealBuildTool.exe

InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Intermediate\Build\Manifest.xml=True

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64\UltimateArenaServer.exe=True

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64\UltimateArenaServer.exe=True

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64\UltimateArenaServer.pdb=True

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64\UltimateArenaServer.pdb=True

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Intermediate\Build\Manifest.xml

UE4Build.CheckBuildProducts: Build products *******

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64\UltimateArenaServer.exe=True

UE4Build.CheckBuildProducts: C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64\UltimateArenaServer.exe

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64\UltimateArenaServer.pdb=True

UE4Build.CheckBuildProducts: C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64\UltimateArenaServer.pdb

UE4Build.CheckBuildProducts: End Build products *******

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True

CommandUtils.PrintRunTime: Run: Total 0s to run HarvestEnvVars.bat

CommandUtils.PrintRunTime: Run: Total 24s to run UnrealBuildTool.exe

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True

Automation.Execute: BUILD SUCCESSFUL

Automation.Execute: Script execution successful, exiting.

ProcessManager.KillAll: Trying to kill 0 spawned processes.

Program.Main: AutomationTool exiting with ExitCode=0

Domain_ProcessExit

ProcessManager.KillAll: Trying to kill 0 spawned processes.

Running AutomationTool...

Program.Main: Running on WindowsHostPlatform

Program.Main: CWD=C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET

Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users/John/Documents/Unreal Projects/UltimateArena/UltimateArena.uproject -noP4 -platform=Win64 -clientconfig=Development -serverconfig=Development -nocompile -cook -noclient -NoKill -server -serverplatform=Win64 -map=Hall+Example_Map+Minimal_Default+StarterMap -NoCompile

Automation.Process: IsBuildMachine=False

Automation.Process: ShouldKillProcesses=False

Automation.Process: Setting up command environment.

InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationTool.exe=True

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/UnrealEngineSource/4.4.3

CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved

CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved/Logs)

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Logs\UnrealBuildTool.txt

InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationTool.exe=True

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/UnrealEngineSource/4.4.3

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved/Logs

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=

WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.

WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True

WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013

WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\

WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools

WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\John\AppData\Local\Temp\HarvestEnvVars.txt

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\AppData\Local\Temp\HarvestEnvVars.bat=True

CommandUtils.Run: Run: C:\Users\John\AppData\Local\Temp\HarvestEnvVars.bat 

HarvestEnvVars: 

HarvestEnvVars: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" 

HarvestEnvVars: 

HarvestEnvVars: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET>set  1>"C:\Users\John\AppData\Local\Temp\HarvestEnvVars.txt" 

CommandUtils.Run: Run: Took 0.2972466s to run HarvestEnvVars.bat

CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\

CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319

WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\

WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319

InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True

CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.

CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.

CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True

CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe

CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=

CommandEnvironment.LogSettings: Command Environment settings:

CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe

CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved

CommandEnvironment.LogSettings: HasCapabilityToCompile=True

CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/UnrealEngineSource/4.4.3

CommandEnvironment.LogSettings: LogFolder=C:/Program Files/UnrealEngineSource/4.4.3/Engine/Programs/AutomationTool/Saved/Logs

CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe

CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe

CommandEnvironment.LogSettings: MsDevExe=

CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe

CommandEnvironment.LogSettings: TimestampAsString=2014-10-04_23.44.50

CommandEnvironment.LogSettings: UATExe=C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationTool.exe

ProjectUtils.CleanupFolders: Cleaning up project rules folder

CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Rules)

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Rules\UATRules1081202109.dll

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Rules\UATRules1081202109.pdb

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Rules\UATRules1081202109SourceFiles.txt

Automation.Process: Compiling scripts.

ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs

ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).

ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll

ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll

ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll

ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll

ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll

ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll

ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll

Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll

Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll

Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.

Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.

Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll

Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.

Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll

Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.

Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll

Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.

Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll

Platform.CreatePlatformsFromAssembly: Creating platform CentOSx64Platform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.

Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll

Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.

Platform.InitializePlatforms: Creating placeholder platform for target: Unknown

Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne

Platform.InitializePlatforms: Creating placeholder platform for target: PS4

Platform.InitializePlatforms: Creating placeholder platform for target: WinRT

Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM

CommandUtils.InitP4Support: Initializing AllowSubmit.

CommandUtils.InitP4Support: AllowSubmit=False

CommandUtils.InitP4Support: Initializing P4Enabled.

CommandUtils.InitP4Support: P4Enabled=False

CommandUtils.InitP4Support: P4CLRequired=False

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True

BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject

ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject

ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\John\Documents\Unreal Projects\UltimateArena

InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Rules\UATRules1081202109.dll=False

ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Rules\UATRules1081202109.dll

ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject

ProjectParams.ValidateAndLog: Project Params **************

ProjectParams.ValidateAndLog: AdditionalServerMapParams=

ProjectParams.ValidateAndLog: Archive=False

ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\John\Documents\Unreal Projects\UltimateArena\ArchivedBuilds

ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\John\Documents\Unreal Projects\UltimateArena\Saved\StagedBuilds

ProjectParams.ValidateAndLog: Build=False

ProjectParams.ValidateAndLog: Cook=True

ProjectParams.ValidateAndLog: Clean=

ProjectParams.ValidateAndLog: Client=False

ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development

ProjectParams.ValidateAndLog: ClientCookedTargets=

ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64

ProjectParams.ValidateAndLog: Compressed=False

ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False

ProjectParams.ValidateAndLog: CookFlavor=

ProjectParams.ValidateAndLog: CookOnTheFly=False

ProjectParams.ValidateAndLog: DedicatedServer=True

ProjectParams.ValidateAndLog: DirectoriesToCook=

ProjectParams.ValidateAndLog: EditorTargets=

ProjectParams.ValidateAndLog: Foreign=False

ProjectParams.ValidateAndLog: IsCodeBasedProject=True

ProjectParams.ValidateAndLog: IsProgramTarget=False

ProjectParams.ValidateAndLog: IterativeCooking=False

ProjectParams.ValidateAndLog: LogWindow=False

ProjectParams.ValidateAndLog: Manifests=False

ProjectParams.ValidateAndLog: MapToRun=Hall+Example_Map+Minimal_Default+StarterMap

ProjectParams.ValidateAndLog: NoClient=True

ProjectParams.ValidateAndLog: NumClients=0

ProjectParams.ValidateAndLog: NoDebugInfo=False

ProjectParams.ValidateAndLog: NoCleanStage=False

ProjectParams.ValidateAndLog: NoXGE=False

ProjectParams.ValidateAndLog: MapsToCook=

ProjectParams.ValidateAndLog: Pak=False

ProjectParams.ValidateAndLog: NullRHI=False

ProjectParams.ValidateAndLog: FakeClient=False

ProjectParams.ValidateAndLog: EditorTest=False

ProjectParams.ValidateAndLog: RunAutomationTests=False

ProjectParams.ValidateAndLog: RunAutomationTest=

ProjectParams.ValidateAndLog: RunTimeoutSeconds=0

ProjectParams.ValidateAndLog: CrashIndex=0

ProjectParams.ValidateAndLog: ProgramTargets=

ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64

ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64

ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64\UltimateArena.exe

ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\John\Documents\Unreal Projects\UltimateArena\Binaries\Win64\UltimateArena.exe

ProjectParams.ValidateAndLog: Distribution=False

ProjectParams.ValidateAndLog: OBBinAPK=False

ProjectParams.ValidateAndLog: Prebuilt=False

ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject

ProjectParams.ValidateAndLog: Rocket=False

ProjectParams.ValidateAndLog: Run=False

ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development

ProjectParams.ValidateAndLog: ServerCookedTargets=UltimateArenaServer

ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64

ProjectParams.ValidateAndLog: ShortProjectName=UltimateArena

ProjectParams.ValidateAndLog: SignedPak=False

ProjectParams.ValidateAndLog: SignPak=

ProjectParams.ValidateAndLog: SkipCook=False

ProjectParams.ValidateAndLog: SkipCookOnTheFly=False

ProjectParams.ValidateAndLog: SkipPak=False

ProjectParams.ValidateAndLog: SkipStage=False

ProjectParams.ValidateAndLog: Stage=False

ProjectParams.ValidateAndLog: bUsesSteam=False

ProjectParams.ValidateAndLog: bUsesSlate=True

ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False

ProjectParams.ValidateAndLog: Project Params **************

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True

InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True

InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True

CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject

CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt

InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True

CommandUtils.Run: Run: C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject" -run=Cook -Map=Hall+Example_Map+Minimal_Default+StarterMap  -TargetPlatform=WindowsServer -buildmachine -Unversioned -fileopenlog -abslog="C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity 

UE4Editor-Cmd: 

UE4Editor-Cmd: LogInit:Display: Running engine for game: UltimateArena

UE4Editor-Cmd: LogInit: Version: 4.4.3-0+UE4

UE4Editor-Cmd: LogInit: API Version: 0

UE4Editor-Cmd: LogInit: Compiled (64-bit): Oct  4 2014 19:29:45

UE4Editor-Cmd: LogInit: Build Configuration: Development

UE4Editor-Cmd: LogInit: Branch Name: UE4

UE4Editor-Cmd: LogInit: Command line: "C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject" -run=Cook -Map=Hall+Example_Map+Minimal_Default+StarterMap  -TargetPlatform=WindowsServer -buildmachine -Unversioned -fileopenlog -abslog="C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity 

UE4Editor-Cmd: LogInit: Base directory: C:/Program Files/UnrealEngineSource/4.4.3/Engine/Binaries/Win64/

UE4Editor-Cmd: LogInit: Rocket: 0

UE4Editor-Cmd: [2014.10.04-21.44.53:364]  0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.

UE4Editor-Cmd: [2014.10.04-21.44.53:393]  0]LogOnline:Warning: No default platform service specified for OnlineSubsystem

UE4Editor-Cmd: [2014.10.04-21.44.53:400]  0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.

UE4Editor-Cmd: [2014.10.04-21.44.53:405]  0]LogInit: Object subsystem initialized

UE4Editor-Cmd: [2014.10.04-21.44.53:406]  0]LogInit: Selected Device Profile: [Windows]

UE4Editor-Cmd: [2014.10.04-21.44.53:406]  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]

UE4Editor-Cmd: [2014.10.04-21.44.53:412]  0]LogInit: Computer: PC-JOHN

UE4Editor-Cmd: [2014.10.04-21.44.53:412]  0]LogInit: User: John

UE4Editor-Cmd: [2014.10.04-21.44.53:413]  0]LogInit: CPU Page size=4096, Cores=4

UE4Editor-Cmd: [2014.10.04-21.44.53:413]  0]LogInit: High frequency timer resolution =3.337727 MHz

UE4Editor-Cmd: [2014.10.04-21.44.53:413]  0]LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=131072.0GB

UE4Editor-Cmd: [2014.10.04-21.44.53:413]  0]LogMemory: Platform Memory Stats for Windows

UE4Editor-Cmd: [2014.10.04-21.44.53:413]  0]LogMemory: Process Physical Memory: 64.83 MB used, 64.83 MB peak

UE4Editor-Cmd: [2014.10.04-21.44.53:413]  0]LogMemory: Process Virtual Memory: 41.26 MB used, 41.26 MB peak

UE4Editor-Cmd: [2014.10.04-21.44.53:413]  0]LogMemory: Physical Memory: 3519.89 MB used, 8136.57 MB total

UE4Editor-Cmd: [2014.10.04-21.44.53:413]  0]LogMemory: Virtual Memory: 271.75 MB used, 134217728.00 MB total

UE4Editor-Cmd: [2014.10.04-21.44.54:887]  0]LogTargetPlatformManager:Display: Building Assets For WindowsServer

UE4Editor-Cmd: [2014.10.04-21.44.55:267]  0]LogTargetPlatformManager:Display: Building Assets For WindowsServer

UE4Editor-Cmd: [2014.10.04-21.44.55:297]  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB

UE4Editor-Cmd: [2014.10.04-21.44.55:565]  0]LogDerivedDataCache: Loaded boot cache 0.27s 47MB ../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/DerivedDataCache/Boot.ddc.

UE4Editor-Cmd: [2014.10.04-21.44.55:565]  0]LogDerivedDataCache:Display: Loaded Boot cache: ../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/DerivedDataCache/Boot.ddc

UE4Editor-Cmd: [2014.10.04-21.44.55:566]  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/DerivedDataCache/DDC.ddp not found, will not use a pak cache.

UE4Editor-Cmd: [2014.10.04-21.44.55:566]  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.

UE4Editor-Cmd: [2014.10.04-21.44.55:566]  0]LogDerivedDataCache: FDerivedDataBackendGraph:  EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.

UE4Editor-Cmd: [2014.10.04-21.44.55:566]  0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.

UE4Editor-Cmd: [2014.10.04-21.44.55:578]  0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable

UE4Editor-Cmd: [2014.10.04-21.44.55:578]  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.

UE4Editor-Cmd: [2014.10.04-21.44.55:578]  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.

UE4Editor-Cmd: [2014.10.04-21.44.56:240]  0]LogMeshUtilities: No automatic mesh reduction module available

UE4Editor-Cmd: [2014.10.04-21.44.56:240]  0]LogMeshUtilities: No automatic mesh merging module available

UE4Editor-Cmd: [2014.10.04-21.44.56:392]  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467

UE4Editor-Cmd: [2014.10.04-21.44.56:613]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:614]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:614]  0]LogUObjectGlobals:Warning: Failed to find object 'Class /Game/Blueprints/MyCharacter.MyCharacter_C'

UE4Editor-Cmd: [2014.10.04-21.44.56:614]  0]Error: CDO Constructor: Failed to find /Game/Blueprints/MyCharacter.MyCharacter_C

UE4Editor-Cmd: [2014.10.04-21.44.56:617]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:617]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:618]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:618]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:618]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:619]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:620]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:620]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:627]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:628]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:642]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:642]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:643]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:643]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:644]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:644]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:644]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:644]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:645]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:645]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:645]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:646]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.44.56:715]  0]LogBlueprint:Warning: [MyHUD] CreatePinForVariable: 'Health' variable not found. Base class was probably changed.

UE4Editor-Cmd: [2014.10.04-21.44.56:715]  0]LogBlueprint:Warning: [MyHUD] CreatePinForVariable: 'Armor' variable not found. Base class was probably changed.

UE4Editor-Cmd: [2014.10.04-21.44.56:757]  0]LogUObjectBase:Warning: -------------- Default Property warnings and errors:

UE4Editor-Cmd: [2014.10.04-21.44.56:757]  0]LogUObjectBase:Warning: Error: CDO Constructor: Failed to find /Game/Blueprints/MyCharacter.MyCharacter_C

UE4Editor-Cmd: [2014.10.04-21.44.56:757]  0]Default Property warnings and errors:

UE4Editor-Cmd: Error: CDO Constructor: Failed to find /Game/Blueprints/MyCharacter.MyCharacter_C

UE4Editor-Cmd: 

UE4Editor-Cmd: [2014.10.04-21.44.56:816]  0]SourceControl: Info Source control is disabled

UE4Editor-Cmd: [2014.10.04-21.44.56:816]  0]SourceControl: Info Source control is disabled

UE4Editor-Cmd: [2014.10.04-21.44.56:825]  0]SourceControl: Info Source control is disabled

UE4Editor-Cmd: [2014.10.04-21.44.56:998]  0]LogObj: 24771 objects as part of root set at end of initial load.

UE4Editor-Cmd: [2014.10.04-21.44.56:998]  0]LogUObjectAllocator: 5131920 out of 0 bytes used by permanent object pool.

UE4Editor-Cmd: [2014.10.04-21.44.56:999]  0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet

UE4Editor-Cmd: [2014.10.04-21.44.56:999]  0]LogInit: Initializing Editor Engine...

UE4Editor-Cmd: [2014.10.04-21.44.56:999]  0]LogEngine: Initializing Engine...

UE4Editor-Cmd: [2014.10.04-21.44.57:052]  0]LogAIModule: Creating AISystem for world NewWorld

UE4Editor-Cmd: [2014.10.04-21.44.57:073]  0]LogDerivedDataCache: Saved boot cache 0.02s 26MB ../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/DerivedDataCache/Boot.ddc.

UE4Editor-Cmd: [2014.10.04-21.44.57:079]  0]LogInit: Texture streaming: Disabled

UE4Editor-Cmd: [2014.10.04-21.44.57:092]  0]LogInit: Initializing Editor Engine Completed

UE4Editor-Cmd: [2014.10.04-21.44.57:332]  0]LogCookCommandlet:Display: Sandbox cleanup took 0.000 seconds

UE4Editor-Cmd: [2014.10.04-21.44.57:343]  0]LogAssetRegistry: FAssetRegistry took 0.0000 seconds to start up

UE4Editor-Cmd: [2014.10.04-21.44.57:344]  0]LogCookCommandlet:Display: Creating asset registry [is editor: 1]

UE4Editor-Cmd: [2014.10.04-21.44.59:803]  0]LogAssetRegistry: ScanPathsSynchronous completed scanning '/Engine/' and 3 other paths to find 1515 assets in 2.4590 seconds

UE4Editor-Cmd: [2014.10.04-21.44.59:803]  0]LogCookCommandlet:Display: Done creating registry. It took  2.46s.

UE4Editor-Cmd: [2014.10.04-21.45.00:201]  0]LogPackageName: SearchForPackageOnDisk took   0.061s to resolve C:/Users/John/Documents/Unreal Projects/UltimateArena/Content/Maps/Hall.umap

UE4Editor-Cmd: [2014.10.04-21.45.00:265]  0]LogPackageName: SearchForPackageOnDisk took   0.064s to resolve C:/Users/John/Documents/Unreal Projects/UltimateArena/Content/Maps/Example_Map.umap

UE4Editor-Cmd: [2014.10.04-21.45.00:327]  0]LogPackageName: SearchForPackageOnDisk took   0.062s to resolve C:/Users/John/Documents/Unreal Projects/UltimateArena/Content/Maps/Minimal_Default.umap

UE4Editor-Cmd: [2014.10.04-21.45.00:389]  0]LogPackageName: SearchForPackageOnDisk took   0.061s to resolve C:/Users/John/Documents/Unreal Projects/UltimateArena/Content/Maps/StarterMap.umap

UE4Editor-Cmd: [2014.10.04-21.45.00:647]  0]LogCookCommandlet:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/Maps/Templates/Thumbnails/Default.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:649]  0]LogSavePackage: Save=0.858369ms

UE4Editor-Cmd: [2014.10.04-21.45.00:649]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/Maps/Templates/Thumbnails/Default.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:650]  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:651]  0]LogSavePackage: Save=0.635762ms

UE4Editor-Cmd: [2014.10.04-21.45.00:651]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:652]  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:653]  0]LogSavePackage: Save=0.653439ms

UE4Editor-Cmd: [2014.10.04-21.45.00:653]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:654]  0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Actor -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorResources/S_Actor.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:655]  0]LogSavePackage: Save=0.638159ms

UE4Editor-Cmd: [2014.10.04-21.45.00:655]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorResources/S_Actor.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:656]  0]LogCookCommandlet:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:657]  0]LogSavePackage: Save=0.711562ms

UE4Editor-Cmd: [2014.10.04-21.45.00:657]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:658]  0]LogCookCommandlet:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorLandscapeResources/DataLayer.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:659]  0]LogSavePackage: Save=0.482963ms

UE4Editor-Cmd: [2014.10.04-21.45.00:659]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorLandscapeResources/DataLayer.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:660]  0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Sphere -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMeshes/Sphere.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:662]  0]LogSavePackage: Save=1.623560ms

UE4Editor-Cmd: [2014.10.04-21.45.00:662]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMeshes/Sphere.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:663]  0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/RobotoDistanceField -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineFonts/RobotoDistanceField.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:664]  0]LogSavePackage: Save=0.944056ms

UE4Editor-Cmd: [2014.10.04-21.45.00:664]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineFonts/RobotoDistanceField.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:665]  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:668]  0]LogSavePackage: Save=2.182623ms

UE4Editor-Cmd: [2014.10.04-21.45.00:668]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:669]  0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:670]  0]LogSavePackage: Save=1.011467ms

UE4Editor-Cmd: [2014.10.04-21.45.00:670]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:671]  0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:673]  0]LogSavePackage: Save=1.802424ms

UE4Editor-Cmd: [2014.10.04-21.45.00:674]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:675]  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/WorldGridMaterial.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:679]  0]LogSavePackage: Save=4.132154ms

UE4Editor-Cmd: [2014.10.04-21.45.00:679]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/WorldGridMaterial.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:680]  0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:683]  0]LogSavePackage: Save=2.009152ms

UE4Editor-Cmd: [2014.10.04-21.45.00:683]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:684]  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:685]  0]LogSavePackage: Save=0.735830ms

UE4Editor-Cmd: [2014.10.04-21.45.00:685]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:686]  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:687]  0]LogSavePackage: Save=0.839194ms

UE4Editor-Cmd: [2014.10.04-21.45.00:688]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:688]  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:691]  0]LogSavePackage: Save=1.952826ms

UE4Editor-Cmd: [2014.10.04-21.45.00:691]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:692]  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/DefaultDiffuse.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:694]  0]LogSavePackage: Save=1.777257ms

UE4Editor-Cmd: [2014.10.04-21.45.00:694]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/DefaultDiffuse.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:695]  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:697]  0]LogSavePackage: Save=1.492932ms

UE4Editor-Cmd: [2014.10.04-21.45.00:697]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:698]  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:702]  0]LogSavePackage: Save=3.541632ms

UE4Editor-Cmd: [2014.10.04-21.45.00:702]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:703]  0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:705]  0]LogSavePackage: Save=1.244560ms

UE4Editor-Cmd: [2014.10.04-21.45.00:705]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:706]  0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Trigger -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorResources/S_Trigger.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:707]  0]LogSavePackage: Save=0.815225ms

UE4Editor-Cmd: [2014.10.04-21.45.00:707]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorResources/S_Trigger.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:708]  0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Cylinder -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMeshes/Cylinder.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:711]  0]LogSavePackage: Save=2.090345ms

UE4Editor-Cmd: [2014.10.04-21.45.00:711]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMeshes/Cylinder.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:712]  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/DefaultMaterial.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:716]  0]LogSavePackage: Save=4.185184ms

UE4Editor-Cmd: [2014.10.04-21.45.00:716]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineMaterials/DefaultMaterial.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:717]  0]LogCookCommandlet:Display: Cooking /Engine/EngineTireTypes/DefaultTireType -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineTireTypes/DefaultTireType.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:718]  0]LogSavePackage: Save=0.589922ms

UE4Editor-Cmd: [2014.10.04-21.45.00:718]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineTireTypes/DefaultTireType.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:719]  0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineResources/WhiteSquareTexture.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:720]  0]LogSavePackage: Save=0.698679ms

UE4Editor-Cmd: [2014.10.04-21.45.00:720]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineResources/WhiteSquareTexture.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:721]  0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/GradientTexture0 -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineResources/GradientTexture0.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:722]  0]LogSavePackage: Save=0.774479ms

UE4Editor-Cmd: [2014.10.04-21.45.00:722]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineResources/GradientTexture0.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:723]  0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/Black -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineResources/Black.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:724]  0]LogSavePackage: Save=0.594117ms

UE4Editor-Cmd: [2014.10.04-21.45.00:724]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineResources/Black.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:725]  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:726]  0]LogSavePackage: Save=0.630968ms

UE4Editor-Cmd: [2014.10.04-21.45.00:726]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:727]  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:728]  0]LogSavePackage: Save=0.591121ms

UE4Editor-Cmd: [2014.10.04-21.45.00:728]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:729]  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:730]  0]LogSavePackage: Save=0.744818ms

UE4Editor-Cmd: [2014.10.04-21.45.00:730]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:731]  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:734]  0]LogSavePackage: Save=0.704671ms

UE4Editor-Cmd: [2014.10.04-21.45.00:734]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:735]  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:736]  0]LogSavePackage: Save=0.657034ms

UE4Editor-Cmd: [2014.10.04-21.45.00:736]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:737]  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:738]  0]LogSavePackage: Save=0.629171ms

UE4Editor-Cmd: [2014.10.04-21.45.00:738]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:739]  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:740]  0]LogSavePackage: Save=0.633964ms

UE4Editor-Cmd: [2014.10.04-21.45.00:740]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:741]  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:742]  0]LogSavePackage: Save=0.662427ms

UE4Editor-Cmd: [2014.10.04-21.45.00:742]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:743]  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:744]  0]LogSavePackage: Save=0.658532ms

UE4Editor-Cmd: [2014.10.04-21.45.00:744]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:745]  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:746]  0]LogSavePackage: Save=0.626175ms

UE4Editor-Cmd: [2014.10.04-21.45.00:746]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:747]  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:748]  0]LogSavePackage: Save=0.590522ms

UE4Editor-Cmd: [2014.10.04-21.45.00:748]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:749]  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:750]  0]LogSavePackage: Save=0.663026ms

UE4Editor-Cmd: [2014.10.04-21.45.00:750]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:751]  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:753]  0]LogSavePackage: Save=0.777176ms

UE4Editor-Cmd: [2014.10.04-21.45.00:753]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:754]  0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTexture -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineResources/DefaultTexture.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:755]  0]LogSavePackage: Save=0.770584ms

UE4Editor-Cmd: [2014.10.04-21.45.00:755]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineResources/DefaultTexture.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:756]  0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTextureCube -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineResources/DefaultTextureCube.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:757]  0]LogSavePackage: Save=0.556666ms

UE4Editor-Cmd: [2014.10.04-21.45.00:757]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineResources/DefaultTextureCube.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:758]  0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Master -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/Master.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:759]  0]LogSavePackage: Save=0.540787ms

UE4Editor-Cmd: [2014.10.04-21.45.00:759]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/Master.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:759]  0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Music -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/Music.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:760]  0]LogSavePackage: Save=0.507831ms

UE4Editor-Cmd: [2014.10.04-21.45.00:760]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/Music.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:761]  0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/SFX -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/SFX.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:762]  0]LogSavePackage: Save=0.537492ms

UE4Editor-Cmd: [2014.10.04-21.45.00:762]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/SFX.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:763]  0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Normal_Attack -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/Normal_Attack.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:764]  0]LogSavePackage: Save=0.570448ms

UE4Editor-Cmd: [2014.10.04-21.45.00:764]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/Normal_Attack.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:765]  0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/Special_Attack_PSM.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:766]  0]LogSavePackage: Save=0.565654ms

UE4Editor-Cmd: [2014.10.04-21.45.00:766]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/Special_Attack_PSM.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:766]  0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:768]  0]LogSavePackage: Save=0.589922ms

UE4Editor-Cmd: [2014.10.04-21.45.00:768]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:769]  0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Voice -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/Voice.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:770]  0]LogSavePackage: Save=0.604903ms

UE4Editor-Cmd: [2014.10.04-21.45.00:770]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Content/EngineSounds/Voice.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:771]  0]LogCookCommandlet:Display: Cooking /Paper2D/DefaultSpriteMaterial -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Plugins/Experimental/Paper2D/Content/DefaultSpriteMaterial.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:774]  0]LogSavePackage: Save=2.160452ms

UE4Editor-Cmd: [2014.10.04-21.45.00:774]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Plugins/Experimental/Paper2D/Content/DefaultSpriteMaterial.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:775]  0]LogCookCommandlet:Display: Cooking /Paper2D/DummySpriteTexture -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Plugins/Experimental/Paper2D/Content/DummySpriteTexture.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:776]  0]LogSavePackage: Save=0.739126ms

UE4Editor-Cmd: [2014.10.04-21.45.00:776]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Plugins/Experimental/Paper2D/Content/DummySpriteTexture.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:777]  0]LogCookCommandlet:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Plugins/Experimental/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:779]  0]LogSavePackage: Save=1.759880ms

UE4Editor-Cmd: [2014.10.04-21.45.00:779]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Plugins/Experimental/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:780]  0]LogCookCommandlet:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Plugins/Experimental/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:782]  0]LogSavePackage: Save=1.883917ms

UE4Editor-Cmd: [2014.10.04-21.45.00:782]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Plugins/Experimental/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:783]  0]LogCookCommandlet:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Plugins/Experimental/Paper2D/Content/DefaultPaperTerrainMaterial.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:785]  0]LogSavePackage: Save=1.372791ms

UE4Editor-Cmd: [2014.10.04-21.45.00:785]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Plugins/Experimental/Paper2D/Content/DefaultPaperTerrainMaterial.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:786]  0]LogCookCommandlet:Display: Cooking /Paper2D/DummySprite -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Plugins/Experimental/Paper2D/Content/DummySprite.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:789]  0]LogSavePackage: Save=1.939044ms

UE4Editor-Cmd: [2014.10.04-21.45.00:789]  0]LogSavePackage: Async saving from memory to 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/Engine/Plugins/Experimental/Paper2D/Content/DummySprite.uasset'

UE4Editor-Cmd: [2014.10.04-21.45.00:790]  0]LogLinker:Warning: Unable to load package (../../../../../../Users/John/Documents/Unreal Projects/UltimateArena/Content/Blueprints/MyCharacter.uasset) PackageVersion 864, MaxExpected 864 : UE4PackageVersion 401, MaxExpected 385 : LicenseePackageVersion 0, MaxExpected 0.

UE4Editor-Cmd: [2014.10.04-21.45.00:791]  0]LogCookCommandlet:Warning: Package /Game/Blueprints/MyCharacter supposed to be fully loaded but isn't. RF_WasLoaded is not set

UE4Editor-Cmd: [2014.10.04-21.45.00:791]  0]LogCookCommandlet:Display: Cooking /Game/Blueprints/MyCharacter -> C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/UltimateArena/Content/Blueprints/MyCharacter.uasset

UE4Editor-Cmd: [2014.10.04-21.45.00:792]  0]LogWindows:Error: appError called: Asset 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/UltimateArena/Content/Blueprints/MyCharacter.uasset' cannot be saved as it has only been partially loaded

UE4Editor-Cmd: [2014.10.04-21.45.00:792]  0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)

UE4Editor-Cmd: begin: stack for UAT

UE4Editor-Cmd: Address = 0x6ac05bf8 (filename not found) [in C:\Windows\system32\KERNELBASE.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: FOutputDeviceWindowsError::Serialize() 0x49940a13 + 0 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:113] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: FOutputDevice::Logf__VA() 0x4980d7e4 + 180 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\core\private\misc\outputdevice.cpp:140] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: UPackage::SavePackage() 0x48712a85 + 40 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:2399] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: UEditorEngine::SavePackage() 0x3ebd976b + 85 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\editor\unrealed\private\editor.cpp:4292] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: UCookCommandlet::SaveCookedPackage() 0x3f089a4c + 107 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:458] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: UCookCommandlet::Cook() 0x3f044eb0 + 64 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1069] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: UCookCommandlet::Main() 0x3f064e02 + 15 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:574] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: FEngineLoop::PreInit() 0x31e74182 + 92 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\launch\private\launchengineloop.cpp:1453] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]

UE4Editor-Cmd: 

UE4Editor-Cmd: GuardedMain() 0x31e6d14c + 15 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\launch\private\launch.cpp:112] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]

UE4Editor-Cmd: 

UE4Editor-Cmd: GuardedMainWrapper() 0x31e6d2aa + 5 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]

UE4Editor-Cmd: 

UE4Editor-Cmd: WinMain() 0x31e791c9 + 17 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]

UE4Editor-Cmd: 

UE4Editor-Cmd: __tmainCRTStartup() 0x31e79c39 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]

UE4Editor-Cmd: 

UE4Editor-Cmd: Address = 0x6d1516ad (filename not found) [in C:\Windows\system32\KERNEL32.DLL]

UE4Editor-Cmd: 

UE4Editor-Cmd: Address = 0x6d5034a5 (filename not found) [in C:\Windows\SYSTEM32
tdll.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: Address = 0x6d5034a5 (filename not found) [in C:\Windows\SYSTEM32
tdll.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: 

UE4Editor-Cmd: end: stack for UAT

UE4Editor-Cmd: [2014.10.04-21.45.03:712]  0]LogWindows: === Critical error: ===

UE4Editor-Cmd: 

UE4Editor-Cmd: Unhandled Exception: 0x00000001

UE4Editor-Cmd: 

UE4Editor-Cmd: 

UE4Editor-Cmd: [2014.10.04-21.45.03:712]  0]LogWindows: Asset 'C:/Users/John/Documents/Unreal Projects/UltimateArena/Saved/Cooked/WindowsServer/UltimateArena/Content/Blueprints/MyCharacter.uasset' cannot be saved as it has only been partially loaded

UE4Editor-Cmd: 

UE4Editor-Cmd: 

UE4Editor-Cmd: 

UE4Editor-Cmd: Address = 0x6ac05bf8 (filename not found) [in C:\Windows\system32\KERNELBASE.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: FOutputDeviceWindowsError::Serialize() 0x49940a13 + 0 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:113] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: FOutputDevice::Logf__VA() 0x4980d7e4 + 180 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\core\private\misc\outputdevice.cpp:140] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: UPackage::SavePackage() 0x48712a85 + 40 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:2399] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: UEditorEngine::SavePackage() 0x3ebd976b + 85 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\editor\unrealed\private\editor.cpp:4292] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: UCookCommandlet::SaveCookedPackage() 0x3f089a4c + 107 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:458] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: UCookCommandlet::Cook() 0x3f044eb0 + 64 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1069] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: UCookCommandlet::Main() 0x3f064e02 + 15 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:574] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: FEngineLoop::PreInit() 0x31e74182 + 92 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\launch\private\launchengineloop.cpp:1453] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]

UE4Editor-Cmd: 

UE4Editor-Cmd: GuardedMain() 0x31e6d14c + 15 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\launch\private\launch.cpp:112] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]

UE4Editor-Cmd: 

UE4Editor-Cmd: GuardedMainWrapper() 0x31e6d2aa + 5 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]

UE4Editor-Cmd: 

UE4Editor-Cmd: WinMain() 0x31e791c9 + 17 bytes [File=c:\program files\unrealenginesource\4.4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]

UE4Editor-Cmd: 

UE4Editor-Cmd: __tmainCRTStartup() 0x31e79c39 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in C:\Program Files\UnrealEngineSource\4.4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]

UE4Editor-Cmd: 

UE4Editor-Cmd: Address = 0x6d1516ad (filename not found) [in C:\Windows\system32\KERNEL32.DLL]

UE4Editor-Cmd: 

UE4Editor-Cmd: Address = 0x6d5034a5 (filename not found) [in C:\Windows\SYSTEM32
tdll.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: Address = 0x6d5034a5 (filename not found) [in C:\Windows\SYSTEM32
tdll.dll]

UE4Editor-Cmd: 

UE4Editor-Cmd: 

UE4Editor-Cmd: [2014.10.04-21.45.03:717]  0]LogExit: Executing StaticShutdownAfterError

UE4Editor-Cmd: [2014.10.04-21.45.03:808]  0]LogWindows: FPlatformMisc::RequestExit(1)

CommandUtils.Run: Run: Took 12.5263977s to run UE4Editor-Cmd.exe

Project.Cook: Cook failed. Deleting cooked data.

ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.

BuildCommand.Execute: ERROR: BUILD FAILED

Program.Main: ERROR: AutomationTool terminated with exception:

Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject; see log C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt

Stacktrace:    at Project.Cook(ProjectParams Params)

   at BuildCookRun.DoBuildCookRun(ProjectParams Params)

   at BuildCommand.Execute() in c:\Program Files\UnrealEngineSource\4.4.3\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 37

   at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in c:\Program Files\UnrealEngineSource\4.4.3\Engine\Source\Programs\AutomationTool\Automation.cs:line 367

   at AutomationTool.Automation.Process(String] CommandLine) in c:\Program Files\UnrealEngineSource\4.4.3\Engine\Source\Programs\AutomationTool\Automation.cs:line 335

   at AutomationTool.Program.MainProc(Object Param) in c:\Program Files\UnrealEngineSource\4.4.3\Engine\Source\Programs\AutomationTool\Program.cs:line 160

   at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in c:\Program Files\UnrealEngineSource\4.4.3\Engine\Source\Programs\AutomationTool\Utils.cs:line 631

   at AutomationTool.Program.Main() in c:\Program Files\UnrealEngineSource\4.4.3\Engine\Source\Programs\AutomationTool\Program.cs:line 107

Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject; see log C:\Program Files\UnrealEngineSource\4.4.3\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt

ProcessManager.KillAll: Trying to kill 0 spawned processes.

Program.Main: AutomationTool exiting with ExitCode=25

Domain_ProcessExit

ProcessManager.KillAll: Trying to kill 0 spawned processes.

copying UAT log files...

RunUAT.bat ERROR: AutomationTool was unable to run successfully.

BUILD FAILED