Server and Client have different movement speeds and rotation speeds

To me - this continues to be a basic problem, with no real solution I’ve seen out there on the internets. @EliasWick s post is helpful (thanks for that), but does not resolve the issue for the OP or myself. It could be that it is not one problem, and therefor hard to diagnose.

Currently for my setup - it works fine if I only have one player in any server mode. Listen, stand alone, or client. As soon as I add a second player - it is double the speed approximately. These are the hoops I’ve gone through to try to get a consistent update rate across client and server players: