I have setup a VR game where I spawn a Character head (static mesh) and the two motion controllers.
I’m hosting and joining the game with Character 1 on PC1 and then join the game with Character 2 and PC 2. That works perfect without any issues.
If Character 1 starts a servertravel to another level both Characters join the new Level.
BUT now head and motion controllers for Character 1 are gone. - Character 1 can see head and controller of Character 2 in the new level but neither Character 1 nor Character 2 can see head and controller of Character 1.
That actually worked a few days ago. Here my wild guess: I exchanged PC 2 wich is way faster than before. Now I can see that PC1 and PC2 are both joining the new level at the same time, mostly PC 2 (Client PC) is joining the new level faster than PC 1 (Host). It happend ones that PC1 was slower and suddenly I did see controller and head of Character 1.
Maybe coincidence maybe not. I tried 10 hours to narrow it down but I have no idea whats going on. Even going back to earlier commits of my game has now the same effect.
Is that even possible? Any ideas? Thanks!