Whenever I try to package my project, or even zip it for backup, it errors out immediately. Could you please help? Here is the log produced when I try to zip it:
LogPlatformFile: Not using cached read
wrapper LogInit: Display:
RandInit(-243312506)
SRandInit(-243312505). LogTaskGraph:
Started task graph with 5 named
threads and 14 total threads with 3
sets of task threads. LogStats: Stats
thread started at 0.184730
LogD3D11RHI: Aftermath initialized
LogPluginManager: Mounting plugin
Paper2D LogPluginManager: Mounting
plugin LightPropagationVolume
LogPluginManager: Mounting plugin
CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin
GitSourceControl LogPluginManager:
Mounting plugin
KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin
NullSourceCodeAccess LogPluginManager:
Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin
SubversionSourceControl
LogPluginManager: Mounting plugin
UObjectPlugin LogPluginManager:
Mounting plugin
VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin
XCodeSourceCodeAccess
LogPluginManager: Mounting plugin
AssetManagerEditor LogPluginManager:
Mounting plugin AudioCapture
LogPluginManager: Mounting plugin
FacialAnimation LogPluginManager:
Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin
MobileLauncherProfileWizard
LogPluginManager: Mounting plugin
PluginBrowser LogPluginManager:
Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin
AlembicImporter LogPluginManager:
Mounting plugin CharacterAI
LogPluginManager: Mounting plugin
HTML5Networking LogPluginManager:
Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin
AvfMedia LogPluginManager: Mounting
plugin MediaPlayerEditor
LogPluginManager: Mounting plugin
WmfMedia LogPluginManager: Mounting
plugin TcpMessaging LogPluginManager:
Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin
LevelSequenceEditor LogPluginManager:
Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin
OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin
OnlineSubsystemIOS LogPluginManager:
Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin
OnlineSubsystemNull LogPluginManager:
Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin
AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin
AndroidMoviePlayer LogPluginManager:
Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin
AppleMoviePlayer LogPluginManager:
Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin
CableComponent LogPluginManager:
Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin
ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin
GoogleCloudMessaging LogPluginManager:
Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin
IOSDeviceProfileSelector
LogPluginManager: Mounting plugin
LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin
LocationServicesBPLibrary
LogPluginManager: Mounting plugin
MobilePatchingUtils LogPluginManager:
Mounting plugin OculusVR
LogPluginManager: Mounting plugin
PhysXVehicles LogPluginManager:
Mounting plugin
ProceduralMeshComponent
LogPluginManager: Mounting plugin
RuntimePhysXCooking LogPluginManager:
Mounting plugin SteamVR
LogPluginManager: Mounting plugin
WindowsMoviePlayer LogInit: Using
libcurl 7.47.1 LogInit: - built for
x86_64-pc-win32 LogInit: - supports
SSL with OpenSSL/1.0.2g LogInit: -
supports HTTP deflate (compression)
using libz 1.2.8 LogInit: - other
features: LogInit:
CURL_VERSION_SSL LogInit:
CURL_VERSION_LIBZ LogInit:
CURL_VERSION_IPV6 LogInit:
CURL_VERSION_ASYNCHDNS LogInit:
CURL_VERSION_LARGEFILE LogInit:
CURL_VERSION_IDN LogInit:
CurlRequestOptions (configurable via
config and command line): LogInit: -
bVerifyPeer = false - Libcurl will
NOT verify peer certificate LogInit:
- bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: -
bDontReuseConnections = false -
Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr- Libcurl will use whatever was configured at build time. LogInit:
Build: ++UE4+Release-4.17-CL-3586342
LogInit: Engine Version:
4.17.1-3586342+++UE4+Release-4.17 LogInit: Compatible Engine Version:
4.17.0-3573198+++UE4+Release-4.17 LogInit: Net CL: 3573198
LogDevObjectVersion: Number of dev
versions registered: 16
LogDevObjectVersion: Dev-Blueprints
(B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2):
10 LogDevObjectVersion: Dev-Build
(E1C64328-A22C-4D53-A36C-8E866417BD8C):
0 LogDevObjectVersion: Dev-Core
(375EC13C-06E4-48FB-B500-84F0262A717E):
2 LogDevObjectVersion: Dev-Editor
(E4B068ED-F494-42E9-A231-DA0B2E46BB41):
20 LogDevObjectVersion:
Dev-Framework
(CFFC743F-43B0-4480-9391-14DF171D2073):
28 LogDevObjectVersion: Dev-Mobile
(B02B49B5-BB20-44E9-A304-32B752E40360):
0 LogDevObjectVersion:
Dev-Networking
(A4E4105C-59A1-49B5-A7C5-40C4547EDFEE):
0 LogDevObjectVersion: Dev-Online
(39C831C9-5AE6-47DC-9A44-9C173E1C8E7C):
0 LogDevObjectVersion: Dev-Physics
(78F01B33-EBEA-4F98-B9B4-84EACCB95AA2):
0 LogDevObjectVersion: Dev-Platform
(6631380F-2D4D-43E0-8009-CF276956A95A):
0 LogDevObjectVersion: Dev-Rendering
(12F88B9F-8875-4AFC-A67C-D90C383ABD29):
19 LogDevObjectVersion:
Dev-Sequencer
(7B5AE74C-D270-4C10-A958-57980B212A5A):
4 LogDevObjectVersion: Dev-VR
(D7296918-1DD6-4BDD-9DE2-64A83CC13884):
0 LogDevObjectVersion: Dev-LoadTimes
(C2A15278-BFE7-4AFE-6C17-90FF531DF755):
1 LogDevObjectVersion:
Private-Geometry
(6EACA3D4-40EC-4CC1-B786-8BED09428FC5):
1 LogDevObjectVersion: Dev-AnimPhys
(29E575DD-E0A3-4627-9D10-D276232CDCEA):
7 LogInit: Compiled (64-bit): Aug 15
2017 02:05:26 LogInit: Compiled with
Visual C++: 19.00.24215.01 LogInit:
Build Configuration: Development
LogInit: Branch Name:
++UE4+Release-4.17 LogInit: Command line: LogInit: Base directory:
C:/Program Files/Epic
Games/UE_4.17/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607
objects, including 0 objects not
considered by GC, pre-allocating 0
bytes for permanent pool. LogInit:
Object subsystem initialized LogInit:
Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded
from the selected device profile:
[Windows] LogInit: Computer:
DESKTOP-U1EHMB8 LogInit: User: jonat
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer
resolution =3.417970 MHz LogMemory:
Memory total: Physical=16.0GB (16GB
approx) LogMemory: Platform Memory
Stats for Windows LogMemory: Process
Physical Memory: 277.64 MB used,
277.64 MB peak LogMemory: Process Virtual Memory: 274.04 MB used, 274.04
MB peak LogMemory: Physical Memory:
3215.62 MB used, 13124.06 MB free, 16339.68 MB total LogMemory: Virtual Memory: 668.77 MB used, 13124.06 MB
free, 134217728.00 MB total LogInit:
Using OS detected language (en-US).
LogInit: Using OS detected locale
(en-US). LogTextLocalizationManager:
No specific localization for ‘en-US’
exists, so the ‘en’ localization will
be used. LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GTX
1060 6GB’ (Feature Level 11_0)
LogD3D11RHI: 6049/0/8169 MB
DedicatedVideo/DedicatedSystem/SharedSystem,
Outputs:1, VendorId:0x10de
LogD3D11RHI: 1. ‘Microsoft Basic
Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/8169 MB
DedicatedVideo/DedicatedSystem/SharedSystem,
Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new
Direct3DDevice LogD3D11RHI: GPU
DeviceId: 0x1c03 (for the marketing
name, search the web for “GPU Device
Id”) LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce GTX
1060 6GB’ (P:1 D:1) LogWindows: 1.
‘NVIDIA GeForce GTX 1060 6GB’ (P:0
D:0) LogWindows: 2. ‘NVIDIA GeForce
GTX 1060 6GB’ (P:0 D:0) LogWindows:
- ‘NVIDIA GeForce GTX 1060 6GB’ (P:0 D:0) LogWindows: DebugString:
FoundDriverCount:4 LogD3D11RHI:
Adapter Name: NVIDIA GeForce GTX 1060
6GB LogD3D11RHI: Driver Version:
385.28 (internal:22.21.13.8528, unified:385.28) LogD3D11RHI:
Driver Date: 8-9-2017 LogRHI: Texture
pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation
enabled LogD3D11RHI: GPU Timing
Frequency: 1000.000000 (Debug: 2 1)
LogShaderCompilers: Guid format shader
working directory is -11 characters
bigger than the processId version
(…/…/…/…/…/…/Users/jonat/Documents/PlanetarySettlers/Intermediate/Shaders/WorkingDirectory/1820/).
LogShaderCompilers: Cleaned the shader
compiler working directory
‘C:/Users/jonat/AppData/Local/Temp/UnrealShaderWorkingDir/83B4239F44589C444AD609A99CDFBE77/’.
LogShaderCompilers: Display: Using
Local Shader Compiler. LogTemp:
Display: Loaded TP
AllDesktopTargetPlatform LogTemp:
Display: Loaded TP
MacClientTargetPlatform LogTemp:
Display: Loaded TP
MacNoEditorTargetPlatform LogTemp:
Display: Loaded TP
MacServerTargetPlatform LogTemp:
Display: Loaded TP MacTargetPlatform
LogTemp: Display: Loaded TP
WindowsClientTargetPlatform LogTemp:
Display: Loaded TP
WindowsNoEditorTargetPlatform LogTemp:
Display: Loaded TP
WindowsServerTargetPlatform LogTemp:
Display: Loaded TP
WindowsTargetPlatform LogTemp:
Display: Loaded TP
AndroidTargetPlatform LogTemp:
Display: Loaded TP
Android_ASTCTargetPlatform LogTemp:
Display: Loaded TP
Android_ATCTargetPlatform LogTemp:
Display: Loaded TP
Android_DXTTargetPlatform LogTemp:
Display: Loaded TP
Android_ETC1TargetPlatform LogTemp:
Display: Loaded TP
Android_ETC2TargetPlatform LogTemp:
Display: Loaded TP
Android_MultiTargetPlatform LogTemp:
Display: Loaded TP
Android_PVRTCTargetPlatform LogTemp:
Display: Loaded TP HTML5TargetPlatform
LogTemp: Display: Loaded TP
IOSTargetPlatform LogTemp: Display:
Loaded TP TVOSTargetPlatform LogTemp:
Display: Loaded TP
LinuxClientTargetPlatform LogTemp:
Display: Loaded TP
LinuxNoEditorTargetPlatform LogTemp:
Display: Loaded TP
LinuxServerTargetPlatform LogTemp:
Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager: Display:
Building Assets For Windows
LogDerivedDataCache: Display: Max
Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache
0.11s 105MB C:/Users/jonat/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
LogDerivedDataCache: Display: Loaded
Boot cache:
C:/Users/jonat/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc
LogDerivedDataCache:
FDerivedDataBackendGraph: Pak pak
cache file
…/…/…/…/…/…/Users/jonat/Documents/PlanetarySettlers/DerivedDataCache/DDC.ddp
not found, will not use a pak cache.
LogDerivedDataCache: Unable to find
inner node Pak for hierarchical cache
Hierarchy. LogDerivedDataCache:
FDerivedDataBackendGraph:
CompressedPak pak cache file
…/…/…/…/…/…/Users/jonat/Documents/PlanetarySettlers/DerivedDataCache/Compressed.ddp
not found, will not use a pak cache.
LogDerivedDataCache: Unable to find
inner node CompressedPak for
hierarchical cache Hierarchy.
LogDerivedDataCache: Display: Pak
cache opened for reading
…/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data
cache path
C:/Users/jonat/AppData/Local/UnrealEngine/Common/DerivedDataCache:
Writable LogMaterial: Verifying Global
Shaders for PCD3D_SM5 LogSlate: Using
Freetype 2.6.0 LogSlate:
SlateFontCache - WITH_FREETYPE: 1,
WITH_HARFBUZZ: 1 LogSlate:
SlateFontCache - WITH_FREETYPE: 1,
WITH_HARFBUZZ: 1 LogAssetRegistry:
FAssetRegistry took 0.0272 seconds to
start up LogInit: Selected Device
Profile: [Windows]
LogContentStreaming: Texture pool size
is 0.00 MB LogSimplygon: Simplygon DLL
not present - disabling.
LogMeshReduction: Using SimplygonSwarm
for distributed automatic mesh merging
LogMeshReduction: Using
QuadricMeshReduction for automatic
static mesh reduction
LogMeshReduction: No automatic
skeletal mesh reduction module
available LogMeshReduction: No
automatic mesh merging module
available LogMeshMerging: No automatic
mesh merging module available
LogNetVersion: PlanetarySettlers ,
NetCL: 3573198, EngineNetVer: 2,
GameNetVer: 0 (Checksum: 922761793)
LogPackageLocalizationCache: Processed
5 localized package path(s) for 2
prioritized culture(s) in 0.072793
seconds LogUObjectArray: 35825 objects
as part of root set at end of initial
load. LogUObjectAllocator: 7529112 out
of 0 bytes used by permanent object
pool. LogUObjectArray:
CloseDisregardForGC: 0/0 objects in
disregard for GC pool LogInit:
WinSock: version 1.1 (2.2),
MaxSocks=32767, MaxUdp=65467
LogTcpMessaging: Initializing
TcpMessaging bridge LogUdpMessaging:
Initializing bridge on interface
0.0.0.0:0 to multicast group 230.0.0.1:6666. LogMaterial: Uniform references updated for custom material
expression Custom. SourceControl:
Source control is disabled
SourceControl: Source control is
disabled SourceControl: Source control
is disabled SourceControl: Source
control is disabled
LogAndroidPermission:
UAndroidPermissionCallbackProxy::GetInstance
LogOcInput: OculusInput pre-init
called LogEngine: Initializing
Engine… LogHMD: Failed to initialize
OpenVR with code 110 LogStats:
UGameplayTagsManager::ConstructGameplayTagTree:
Construct from data asset - 0.000 s
LogStats:
UGameplayTagsManager::ConstructGameplayTagTree:
GameplayTagTreeChangedEvent.Broadcast
- 0.000 s LogAIModule: Creating AISystem for world Untitled LogInit:
XAudio2 using ‘FPD TV-4 (NVIDIA High
Definition Audio)’ : 2 channels at 48
kHz using 16 bits per sample (channel
mask 0x3) LogInit: FAudioDevice
initialized. LogDerivedDataCache:
Saved boot cache 0.17s 105MB
C:/Users/jonat/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager:
EngineSessionManager initialized
LogInit: Transaction tracking system
initialized BlueprintLog: New page:
Editor Load LocalizationService:
Localization service is disabled
LogAutoReimportManager: Warning:
Unable to watch directory
…/…/…/…/…/…/Users/jonat/Documents/PlanetarySettlers/Content/
as it will conflict with another
watching
…/…/…/…/…/…/Users/jonat/Documents/PlanetarySettlers/Content/.
LogCook: Display: Max memory allowance
for cook 16384mb min free memory 0mb
LogCook: Display: Mobile HDR setting 1
LogGameplayTags: Display:
UGameplayTagsManager::DoneAddingNativeTags.
DelegateIsBound: 0 LogFileCache:
Scanning file cache for directory
‘C:/Users/jonat/Documents/PlanetarySettlers/Content/’
took 0.05s SourceControl: Source
control is disabled Cmd: MAP LOAD
FILE=“…/…/…/…/…/…/Users/jonat/Documents/PlanetarySettlers/Content/MarsTutorial2.umap”
TEMPLATE=0 SHOWPROGRESS=1
FEATURELEVEL=3 LightingResults: New
page: Lighting Build MapCheck: New
page: Map Check LightingResults: New
page: Lighting Build LogAIModule:
Creating AISystem for world
MarsTutorial2 LogEditorServer:
Finished looking for orphan Actors
(0.000 secs) Cmd: MAP CHECKDEP
NOCLEARLOG MapCheck: Map check
complete: 0 Error(s), 0 Warning(s),
took 69.464ms to complete.
LogFileHelpers: Loading map
‘MarsTutorial2’ took 2.492
LogCollectionManager: Loaded 0
collections in 0.002333 seconds
LogFileCache: Scanning file cache for
directory
‘C:/Users/jonat/Documents/PlanetarySettlers/Saved/Collections/’
took 0.01s LogFileCache: Scanning file
cache for directory
‘C:/Users/jonat/Documents/PlanetarySettlers/Content/Developers/jonat/Collections/’
took 0.01s LogFileCache: Scanning file
cache for directory
‘C:/Users/jonat/Documents/PlanetarySettlers/Content/Collections/’
took 0.01s LogCollectionManager:
Rebuilt the GUID cache for 0
collections in 0.000000 seconds
LogContentBrowser: Native class
hierarchy populated in 0.0102 seconds.
Added 2386 classes and 500 folders.
LogContentBrowser: Native class
hierarchy updated for ‘WidgetCarousel’
in 0.0007 seconds. Added 0 classes and
0 folders. LogContentBrowser: Native
class hierarchy updated for
‘AddContentDialog’ in 0.0007 seconds.
Added 0 classes and 0 folders.
LogContentBrowser: Native class
hierarchy updated for ‘SceneOutliner’
in 0.0007 seconds. Added 1 classes and
2 folders. LogContentBrowser: Native
class hierarchy updated for
‘HierarchicalLODOutliner’ in 0.0008
seconds. Added 1 classes and 2
folders. LogLoad: (Engine
Initialization) Total time: 19.87
seconds LogLoad: (Engine
Initialization) Total Blueprint
compile time: 0.00 seconds
LogExternalProfiler: No external
profilers were discovered. External
profiling features will not be
available.
LogWindowsTextInputMethodSystem:
Display: IME system now deactivated.
LogContentStreaming: Texture pool size
now 1000 MB LogSlate: Took 0.000202
seconds to synchronously load lazily
loaded font
‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’
(155K) LogSlate: Took 0.000132 seconds
to synchronously load lazily loaded
font
‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’
(160K) LogSlate: Took 0.000190 seconds
to synchronously load lazily loaded
font
‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’
(139K) LogSlate: Took 0.000100 seconds
to synchronously load lazily loaded
font
‘…/…/…/Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf’
(77K) LogRenderer: Reallocating scene
render targets to support 796x328
Format 10 NumSamples 1 (Frame:1).
LogAssetRegistry: Asset discovery
search completed in 14.3588 seconds
LogCollectionManager: Rebuilt the
object cache for 0 collections in
0.000001 seconds (found 0 objects) LogCollectionManager: Fixed up
redirectors for 0 collections in
0.000197 seconds (updated 0 objects) UATHelper: Zip Project Task (Windows):
Running AutomationTool… UATHelper:
Zip Project Task (Windows):
Automation.ParseCommandLine: Parsing
command line: ZipProjectUp -nocompile
-nocompileeditor -project=C:/Users/jonat/Documents/PlanetarySettlers/
-install=“D:/Jonathan/PlanetarySettlers/Alpha7 Transfer/PlanetarySettlers.zip”
UATHelper: Zip Project Task (Windows):
LocalCommandEnvironment.TryCreateLogFolder:
No permission to use
LogFolder=C:/Program Files/Epic
Games/UE_4.17/Engine/Programs/AutomationTool/Saved/Logs
(Access to the path ‘C:/Program
Files/Epic
Games/UE_4.17/Engine/Programs/AutomationTool/Saved/Logs’
is denied.) UATHelper: Zip Project
Task (Windows): Program.Main: ERROR:
AutomationTool terminated with
exception:
System.UnauthorizedAccessException:
Access to the path ‘C:\Program
Files\Epic
Games\UE_4.17\Engine\Intermediate\Build\XmlConfigCache.bin’
is denied. UATHelper: Zip Project Task
(Windows): at
System.IO.__Error.WinIOError(Int32
errorCode, String maybeFullPath)
UATHelper: Zip Project Task (Windows):
at System.IO.FileStream.Init(String
path, FileMode mode, FileAccess
access, Int32 rights, Boolean
useRights, FileShare share, Int32
bufferSize, FileOptions options,
SECURITY_ATTRIBUTES secAttrs, String
msgPath, Boolean bFromProxy, Boolean
useLongPath, Boolean checkHost)
UATHelper: Zip Project Task (Windows):
at System.IO.FileStream…ctor(String
path, FileMode mode, FileAccess
access, FileShare share) UATHelper:
Zip Project Task (Windows): at
System.IO.File.Open(String path,
FileMode mode, FileAccess access,
FileShare share) UATHelper: Zip
Project Task (Windows): at
UnrealBuildTool.XmlConfigData.Write(FileReference
Location) UATHelper: Zip Project Task
(Windows): at
UnrealBuildTool.XmlConfig.ReadConfigFiles()
UATHelper: Zip Project Task (Windows):
at
UnrealBuildTool.PlatformExports.Initialize(Boolean
bIsEngineInstalled) UATHelper: Zip
Project Task (Windows): at
AutomationTool.Automation.Process(String
Arguments) UATHelper: Zip Project Task
(Windows): at
AutomationTool.Program.MainProc(Object
Param) UATHelper: Zip Project Task
(Windows): at
AutomationTool.InternalUtils.RunSingleInstance(Func`2
Main, Object Param) UATHelper: Zip
Project Task (Windows): at
AutomationTool.Program.Main()
UATHelper: Zip Project Task (Windows):
Program.Main: AutomationTool exiting
with ExitCode=1 (Error_Unknown)
UATHelper: Zip Project Task (Windows):
BUILD FAILED