Let me explain the bug:
When spamming keys blending between animations seems to be thrown out the window randomly, you will notice pose popping at times, where poses instantly change with no blending between. If you run this in slow motion it becomes more obvious the slower you go because your able to spam the keys at a faster rate.
The source is unknown too me. I don’t know what causes it. I think I’ve ruled out Distance Matching, Sequence Evaluator, Stride Warping, Orientation Warping. I went through and setup all the Start/Stop/Pivot Animations on a State Machine and It still does it even with nothing but the Sequence Players playing the animations. The Only Animation systems I have seen examples of that Don’t suffer from this, they all use Blend Spaces for Locomotion…idk if that is relevant to this. Could it be the very act of having transition animations that causes this issue?
I’m really curious to know if this can be fixed and if so how.