Serious Game Development Team

Okay. Now that matters have been somewhat clarified, talking can happen.

Which brings to mind the question of the specifics. I’ll hit that thing, just to see if I qualify:

Game Director/Script Writer (x1):
Good written English skills. Can follow the original Story Concept.

So. Research necessary? Main plotline - within conceptual constraint - creation necessary? Deep design necessary? Is the geographic setting fixed, or is it only the timeline?
Complete dialogue writing necessary? Item/object description necessary? How much actual historic knowledge is required (if a prerquisite, and not to be researched)? What is the suggested scope of the story, if it is already formulated?
Is there a feature map - and does it contain features that have to be explained in narrative terms?
Lastly, who gets the final call on the aforementioned decisions?

That aside, there are also questions you should be prepared to answer, not necessarily in public:

  1. Where is the actual company incorporated, legally and geographically speaking?
  2. When and how will the agreement between the company and team members be finalized? How will such agreements be broken?
  3. How will the royalties be distributed, should the project get any?

I am asking these questions because money, even if it exists only as a possibility, is a very tricky thing. I’ve found so far that it is best to get the question of its distribution out of the way as soon as possible, to concentrate on the actual project.

I’m not sure what’s the common attitude of the UE community towards this, but I still think the answers are important.