Hi, I have set up a ball with a velocity of 12k to hit a barrier. The thing is, the ball always goes through the barrier before it bounces off.
Some people told me that’s just how physics work and there is no workaround but I wonder why we can’t see it in polished games except for rare cases.
This is what I’m talking about:
I wanna add a couple of things to give more context.
-The barrier moves along the Y axis and controlled by the mouse.
-I’ve applied a Physics material to the ball only:
-I try to keep the ball at a constant velocity by running this every frame:
Hope you help me and Thanks!