I spawn actors at a very high frequency, on a event tick based on a queue (array)
I tried to serialize it but picking an item from array and then closing a gate until the item at same spawn location has moved (detecting through end overlap event) and then I open the gate again.
For the love of it, I keep on getting stuff colliding (which should be impossible since the spawn code is in the logic that you cannot access due to gate)
I was wondering if I’m missing something ?