serialize spawn

I spawn actors at a very high frequency, on a event tick based on a queue (array)

I tried to serialize it but picking an item from array and then closing a gate until the item at same spawn location has moved (detecting through end overlap event) and then I open the gate again.

For the love of it, I keep on getting stuff colliding (which should be impossible since the spawn code is in the logic that you cannot access due to gate)

I was wondering if I’m missing something ?

not the forum for this post

also you are missing info to get an accurate answer, as theres many variables and functions there with an ambiguous state, use checkpoints on your gate variable, find all references to it