it works from the editor?
looks like it fails to load that asset, how is your game logic why you load that assets async?

He complains about the motion matching database. I have a database for each condition (just walking, swearing, hiding). I turned them off one at a time, but he complains about each one. I turn on the regular state machine and everything works fine. And even in the unreal engine editor itself, everything works with motion matching
try posting this into the Character and Animation category