sergioperco.visuals - Subsultra AsperaGT Concept Car

  • Personal project of a Subsultra unique concept car model

  • Non Class-A surfaces, some seams are visible

  • No UVs on the model, shaders are made through the Fstorm Materials in 3dsmax

  • Materialization with FStorm

  • Modeled and imported from Rhino to native 3dsmax, contains heavy triangulation for smooth surface

  • Ideal for exterior shots and material creation practice

  • Simple one-material interior, not intended for interior shots ( place in interior )

  • Contact for more formats and switching to Arnold/Vray/FStorm rendering engines