Personal project of a Subsultra unique concept car model
Non Class-A surfaces, some seams are visible
No UVs on the model, shaders are made through the Fstorm Materials in 3dsmax
Materialization with FStorm
Modeled and imported from Rhino to native 3dsmax, contains heavy triangulation for smooth surface
Ideal for exterior shots and material creation practice
Simple one-material interior, not intended for interior shots ( place in interior )
Contact for more formats and switching to Arnold/Vray/FStorm rendering engines