small kitbash personal project of a buoy city, intended to be used for background in large Sci-Fi water environments
Modeled with 3D coat, assembled in 3dsmax, Main Renders with Vray6 CPU
Medium-Low, Tri Poly Meshes, entire scene is 30MB
Substance Painter, 3D Coat, 3dsmax files included
High and Low poly files used for baking included
V-Ray Ready UVW Unwrapped Elements that can be used to Kitbash scenes that don't rely on extreme closeups
Some Map Seams might be visible in closeups
2K Udimm exported from Substance Painter ( Up to 8K can be exported from the Susbtance Painter File )
Lights Icluded (turned off in the 3dsmax file)