Documentation
Build immersive first-person horror and survival experiences with a configurable Blueprint toolkit. SG Tools combines essential gameplay systems, interactive puzzles, and environmental feedback to help you bring your levels to life.
Configure items directly in the level or through a Data Table, connect interactive objects through exposed properties, and customize sounds, visuals, and gameplay settings.
Features
First-person movement with sprinting, jumping, health, and stamina.
Inventory with Items, Keys, and Documents categories, item inspection, and configurable capacity limits.
Usable items with healing and damage effects.
Key and keycard doors with optional key consumption, interaction sounds, and opening direction based on player position.
Rotating picture puzzles and password keypads with clickable buttons.
Collectible flashlight with battery consumption, inventory recharging, low-battery flickering, and equip animations.
Ladder traversal with player alignment and climbing audio.
Security cameras with live feeds displayed on interactive monitors.
Surface-based footsteps for Ground, Metal, Wood, Carpet, Sand, and Grass.
Dynamic crosshair, interaction prompts, health and stamina HUD, and Game Over interface.
Configurable jumpscare with animated visuals, audio, and Game Over integration.
Includes a demonstration level and English documentation covering setup, customization, and troubleshooting. Assets are organized within the SGTools content folder.
Technical information
Developed in Unreal Engine 5.8 for single-player mouse and keyboard experiences. Multiplayer replication, persistent inventory saving, and full gamepad support are not included.
Development plugins
Created using Modeling Tools Editor Mode and Model Context Protocol, with All Toolsets enabled for editor automation.