I am a newbie to UE4 and I need your help.
I am trying to use a mesh asset which has been converted into a blueprint actor, to create a chase light effect between the actor-instances.
I set up the emissive material to loop the light on/off, but right now all actors turn on/off at the same time. Can I sequence the animation in delay between the actor instances without duplicating the material and still using the same single blueprint ?
I know about “Get All Actors Of Class” but I’m not exactly sure how to use it to get that effect.
Moreover I would want to control that effect in a way that I could sync it to audio, play it faster/slower - change it from linear sequence to random and more…is that doable?
I somehow can’t upload images here so here are the screenshots via dropbox: Scene: Dropbox - Scene.jpg - Simplify your life Blueprint of the emissive material: Dropbox - BluePrint.jpg - Simplify your life
Thank you very much in advance