Sequences play faster for each PIE client

Steps to reproduce:

  1. Create prject based on third person template
  2. Create level sequence
  3. Add skeletal mesh to the scene
  4. Add skeletal mesh to sequencer
  5. Add animation track & key (run animation)
  6. Add trigger that when touched, will play created sequence
  7. Start PIE for at least 2 players
  8. Enter the trigger in game

Sequence animation will be played X time faster where X is the number of players in the game.
This issue occurs only while doing it in PIE (in standalone version it works fine)

Hi szyszek,

Thanks for reporting this. I was able to reproduce it in 4.12, but it no longer occurs in 4.13.