I have a character, that has the additional geometry (armour, clothing) and this extra is attached to the main skeletal mesh through the Character Blueprint (Construction Script -> Set Master Pose Component). In version 4.14 I could use such character in the Sequencer. In version 4.15, and 4.16.0 (preview 1) - no. Because additional parts do not move after the main skeletal mesh as before, and stand still (in Sequencer). Of course, there is a simple solution - use a single-piece structure, import the character along with individual parts as a whole. But I would like to have the ability of customization.
I have just read the documentation, but didn’t found any special recommendations or restrictions. What blueprint will work in the sequencer, and which are not. Didn’t found an answer why “Set Master Pose Component” worked in 4.14-Sequencer, but stopped working in 4.15 and 4.16.0 (preview 1).
I really like the sequencer and its new features, but I don’t know what to do next. To remake all of my characters. Or are there other, newer methods for attaching additional parts to the main skeletal mesh. Which will work correctly in the new versions of the Sequencer.