Hey Guys.
I’m trying out sequencer and absolutely loving it! I’m look at it from both a game cinematic tool and a film production tool standpoint.
I was just wondering what your workflows are. How do you guys structure your sequences, do prefer to keep everything in one sequence vs multiple, spawnables vs possesables, that kind of stuff
Lets Discuss.
I’m still coming up with my own workflow so I’m curious to hear (read) how everyone works
I’m just starting to try it out myself but so far loving it as well. Seems like a really powerful tool for our cutscene team. I’ve yet to experiment fully but so far I see us having separate sequences for every scene and those containing separate scenes for shots, FX and lighting, so our different teams can work alongside each other, something we’ve really struggled with in the past with one file containing everything.
One thing I haven’t been able to do yet is stop a sequence and get back to gameplay. Can’t find any documentation on that so if anyone’s figured it out that would be very helpful
Hey . I haven’t got UE4 open in front of me so I can’t test if this would work (maybe you’ve already tried this anyway in which case it would matter), but I imagine that the way to achieve what you’re after would be set up a level blueprint that disables user input (apart from perhaps a cancel operation), sets the active camera to the sequence and triggers it. Also if you’ve got ai or something that might need to be disabled by default. Then, when an event occurs (be it some sort of “On Sequence End” or just a user input) switch the active camera to the player camera and enable user control. You might also need to create and trigger a custom event that is used by any blueprints in you’re scene that weren’t active during the sequence.
This is just an idea that came to mind. I haven’t tested it so it might be the exact opposite of what you need to do. But worth a shot I guess
I almost finished working on my cartoon. So I combine different camera cuts in one sequence and then take all sequences in on bigger sequence as shots.
The only problem I have now is the Audio can’t be rendered out at all. Sequencer simply crashes every time you try to render .avi and if you render images instead, there is no audio.
I will try using screen grabbing software to record audio, but you can imagine what happens to quality of it.
Thanks very much for the reply, and sorry for not getting back to you sooner. All that will be helpful when my scenes are a little more complicated later on. As it happens in this case it was an issue with my Master Sequence. I’d created a normal one and tried to have it be a Master. When I used the actual create Master System option instead the basic set up worked fine.