(Sequencer) Weight in Transform does not work.

Hi. I am trying to create a sequence - when character enters a trigger, I need him to be at specific location (he interacts with a object in world). I am using the “Transform” channel in sequencer to lock him in specific spot. But, I need the “Weight” to blend the new transform with the old one (when the character touched the trigger).

But it doesn’t work. When the “Weight” is is even 0.0001, sequencer treats is as 1. I believe it’s a bug.
What can I do?