I have a Blueprint Actor (the square snowman in the video) who’s head is animated to turn using a timeline node in the BP.
I am trying to trigger the Blue Prints custom event that fires the timeline that turns the head using Sequencer.
I have added the BP actor to sequencer, I have created a trigger and tied it to the BP Actors custom event to turn the head. I have set every custom event, both in the Actors BP and Sequencer’s BP to “Call in Editor”. I have set the Game to “Simulate” . I have set the BP Actors Class Settings to “Run Construction Script in Sequencer”.
Playing the Sequence fires the event (I have a print string in place that fires) but the Timeline does not fire and the Snowman’s head does not move.
I thought that maybe Sequencer does not recognize the games “Tick Event” and so therefore Sequencer cant play Timelines in BP Actors.
BUT!!! I found a youtube video (shown at the end of the attached video and linked below) that does exactly what I’m trying to do, and yet it does not work for me.
Any help would be appreciated.
And yes, I know that I can just use sequencer to animate the Snowman’s Head, but this was just supposed to be a simple test to see if I could do it, before I animate an 8 Legged Mechanical Spider Robot, that I would just like to do through a Blueprint Actor.
Here is the youtube video of the thing I’m trying to do working.
Thanks for looking at all this and for your patience, as I’m sure it is probably an easy solution, but I am new to al of this.
Paul.