JakOak  
                
                  
                    June 2, 2016,  1:36am
                   
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              Hi there! Apologies in advance, I understand both of these functions are very new to UE4.
But curious if it’s possible to setup Sequencer + VR? Specifically using Vive/Oculus to look around/behind objects in a shot, rather than 360 traditional video.
             
            
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                JakOak  
              
                  
                    June 2, 2016,  5:21am
                   
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              Nevermind! Got it working, just created a regular sequence, and enabled play with VR. Full 360 cut-scene with head tracking. Incredible stuff 
             
            
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              Sounds good!
             
            
              
            
           
          
            
              
                JakOak  
              
                  
                    August 5, 2016,  1:44am
                   
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              Sure thing! It’s just a matter of enabling VR functionality in Unreal: https://docs.unrealengine.com/latest/INT/Platforms/VR/CheatSheet/ 
Then creating a Sequence: Sequencer Overview | Unreal Engine Documentation 
I like to enable autoplay on the sequence actor for testing purposes. Should automatically hook into your headset allowing VR films.
Sequencer also works in non-VR, all the tutorials you’ll need are on YouTube 
             
            
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              Is your workflow able to render out 360 videos?(not just viewing from vr headset, but render out 360 sequences for upload to youtube360 etc)
             
            
              
            
           
          
            
              
                JakOak  
              
                  
                    August 9, 2016,  5:44pm
                   
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              Yup! Though it requires some fiddling. This blog post goes step by step on how to do it: Capturing Stereoscopic 360 Screenshots and Movies from Unreal Engine 4 - Unreal Engine 
             
            
              
            
           
          
            
            
              Does it require the Motion Controller map to work with sequencer? I hooked up my HTC Vive, and click on VR PREVIEW, the headset shows blank screen.
             
            
              
            
           
          
            
              
                Ixiguis  
              
                  
                    December 12, 2018,  7:58pm
                   
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              I did that but the VR cinematic camera gets translated about 2 meters to one side. I tried changing Set Tracking Origin, nothing works. Did you do anything else to get it working properly?
             
            
              
            
           
          
            
              
                sinnik  
              
                  
                    September 4, 2023,  8:51pm
                   
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              Hi, I want to do something similar to this. Just wanted to confirm if the player using the VR will be positioned at the camera’s location?