Hi,
I’m trying to render a video of a Niagara particle system that is visualizing a music track. The system works in the editor but when I render from the sequencer, the music seems to play in real-time while the render is going a lot slower. The rendered video therefore doesn’t match the audio. Is there any way to bake the audio or the particle system before rendering the sequence so that they’re both in sync?
I followed this tutorial for the particle system: Let's build this Unreal Niagara audio visualizer within 10 minutes - YouTube