I was looking for resources on controlling the sequencer programmatically in c++. For eg, consider the simple scenario where I keyframe a CubeMesh to move in a direction across some frames. I can easily accomplish this in the sequencer editor UI. I wanted to achieve the same simple task entirely in c++.
The larger goal is to build a set of helpers that can create animations entirely programmatically, only viewing/tweaking/playing with the animation would be done in editor. Any ideas on where in the docs/any other reference I should be looking at? Is this possible at all? Are the actions we do in sequencer editor like keyframing etc even exposed as c++ apis? Searched a little on this, but seems most guides are around using the editor in ui itself, didn’t find much on c++ side.
Thanks a ton.