Hi,
I’m trying to animate a character with level sequencer and i’m trying to mix using “custom mode” and “animation blueprint” to animate this character. I use custom mode to play some one off animations and then i switch to animation blueprint to animate walking since it already handles walking/running animations quite nicely using velocity.
However when i switch animation mode to animation blueprint, it seems that it tries to update it every frame. I causes animation blueprint to reset every frame and there for blendspace not working correctly.
If i change animation mode using events and Level Sequence Director, it does not update every frame and my animation will play perfectly. But using events and director seems so stupid way to do this.
Is there something i’m missing or is this a bug?
Where is screenshot of my test sequence where this happens