I have an issue with Sequencer, randomly unlinking a Blueprint of a character with animation track and some keyed inherited components. (It usually happens after a crash of editor)
It’s weird, since after reloading of editor, the name of the blueprint reference (XXXXX) in sequencer is changed to “XXXXX_C_0”
I tried replacing the resulting broken LevelSequence uasset, with an earlier backup one, from before the unlink occurs, but even with it, it shows the XXXXX_C_0 name, and selecting either of the two (the actual blueprint asset and the sequencer reference) does not make them correspond to each other.
I had the suspicion that it is just a buggy particular LevelSequence, so I redid all the stuff on a new one and it happens again, so I’m in a bit of a dead end here.
Am I doing something wrong, or is there a known issue?
Thanks in advance!