Sequencer Unbinding

Hey everyone!

I’m kinda new to the engine, using only for filmmaking, but I’ve encountered twice a behaviour which i’m not sure if its something I’m doing wrong, or if its a bug or something

So randomly, all my spawnable actors, lights, meshes, everything inside the shot just unbind altogether

I’ve been trying to find a way to bind them again, so far the only thing I’ve found for this was mentioning this fix: Actions → Advanced → Fix Actor References. But that just doenst work for me.

Does anyone whats going on?

Thanks in advance!

Is there something in the parent/root sequence that might be turning the subsequence off?

fwiw, Fix Actor References in this case won’t work because it maps actors in the level to bindings in the Sequence by name. In your case, it looks like it’s spawnables that aren’t spawning in Sequencer.