Request for tutorial. Is some one willing and able to produce a high quality tutorial based on architecture visualization? I see soany nice animations on this thread. I would love to have a good learning tool to use. But not with matinee. So. A tutorial that goes through using sequencer with arch viz as the focus. How to use level sequencer, master. And shots and cuts all of it. I pend a lot of time, as many, learning. I have gone through what I can find on the web. Not a whole lot yet on sequencer, especially geared towards arch viz. Thanks
Sorry for typos. Using my phone.
I watched that one. But I would like one geared towards an architectural work flow. I am having problems.
I can not get the recoding to work. I have an entire walk through animation set up using a CineCameraActor. When I go to record it, it immediately tells me it is finished. and it does not render any thing.
When I try to do a movie capture it only renders the fade track and not the animated camera track.
I have auto play checked but when I hit play it does not play the animation.
So, not sure what is happening.
Ok…I figured out why it was not working form me. When I started I had added in the CineCameraActor manually. What I should have done was in level sequence, added the camera by clicking the camera button with in level sequence. Doing that resolved all my issues.
The only thing I can not get to work right is the recording of game play. I pick FirstPersonCharacter and hit record. I go through and do my walk trough. when it is finished, I open it in the sequencer and all the tracks are flat for the whole 2 minutes of the recording. There is no play back movement in the recorded sequence.
Any ideas?
Thanks
I answered you in details about that in another thread. My solution : Nvidia Shadowplay.
Must have missed it. I got the recording to through matinee. I do not think the Hal Arch Viz Character is ready for the new sequencer. I will find your response in the other thread. Thanks