Sequencer Triggered, Pre-attenuation Effects

Hey yall!
UE 4.21

I have a bunch of dialog(>10,000 lines) triggered by the sequencer. I want to get compression going between the sound wave and the VO SoundClass.

I know I can use sub-mixes but I’ve learned those are post-attenuation and obviously I need them to be pre-attenuation effects. Any suggestions?

You can create a Dialog Source Effect Chain with your processing chain and apply it to all your Dialog assets via Property Matrix Editor.