I’m trying to animate a door using a level sequence actor, I have it simply animating some colors and then sliding through the door.
I am able to trigger the sequence, I see my materials animate, but my transform animation doesn’t get applied.
Then after I click stop, the actor teleports to the position that the sequence was setting.
This is super irritating because everytime I click play I have to reset the positions in my actor’s component.
Same problem here. Noticed this after 4.16.2. I have a blueprint with a transform track animated on sequencer. After editing the blueprint billboard scale, transforms stop working. If I add a new object with a transform track, it doesn’t work. If I make a new sequence and try to add a transform track, it won’t work. Somehow that one billboard change corrupts all transform tracks from all sequences.
Seems that Sequencer does not like it if there are objects on other streaming levels with transform tracks. If I move the objects or actors with transform tracks to the persistent level, everything will work. I had to convert other level specific objects/actors spawnable for them to work.
The billboard change itself had nothing to do this. I suspect that just changing something on the actor made it update the sequence file. So the old version that used to work was updated to the new version that doesn’t like streaming levels.