Sequencer transforms are applied twice to actors when using root motion with 'swap root bone actor'

Steps to Reproduce

  • Create a level sequence
  • Add a character with a skeletal mesh to the sequence
  • Add a skeletal animation track with a root motion animation to the character’s skeletal mesh
  • Set the skeletal animation track’s SwapRootBone to SwapRootBone_Actor
  • Key a transform on the transform track at frame 0
  • Notice that the transform track update occurs first and independently of the root motion transform update