Sequencer transform problem

Hello, everyone! I have the following issue:

I have a BP_class_actor that includes a racer (skeletal mesh) and a bike (6 mesh parts). All of these are connected to each other using physical constraints. In terms of hierarchy, they are all on the same level and have a common root.

When I run the simulation, everything works fine. But when I record it using Take Recorder and open it in Sequencer, the rider is in the right place, but the bike is completely shifted to the side. For example, in the scene, the wheel has Location x=37 y=0 z=8, but in the first frame, these values are already x=2303 y=1606 z=2310.

If I manually move the bike meshes to the racer, the movement is absolutely correct.

Perhaps someone knows what the problem is, I would be very grateful.