I am animating a mesh in Level Sequencer and then saving the animation via Bake Animation Sequence
as shown in the image below with the Record in World Space
selected.
Two issues:
-
If I DO NOT check
Record in World Space
an animation sequence is created but it doesn’t actually save the animation. The result is just the dark blue hand in the default position. Is this what is supposed to happen? -
If I DO check
Record in World Space
the expected animation sequence is created but the hand is now a light emissive blue… seemingly overwriting the selected material. How can I correct this?
Method for creating Animation Sequence
Options
Result when Record in World Space
is checked