Sequencer Time Dilation Causing Audio To Skip

I have a 2 minute Master Sequence that has some shots using time dilation. Near the end of the sequence, the main audio track music skips a couple times at the end, replaying a bit.

How do I stop time dilation within a shot from causing audio track to skip?

1 Like

It seems to be a bug, introduced in 4.25. Similar issue here: https://answers.unrealengine.com/questions/959274/view.html

I’ve reported it today via issues.unrealengine.com and I’m waiting for it to be reviewed.

Hi pdenton, do you have the link to the issue you reported? (or the issue number)

I tried searching issues.unrealengine.com and could not find.

I’d like to see the status :slight_smile: