I find Sequencer does this every once in a while and its particularly annoying with some more complex animations. I’ll explain with these following images:
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The initial position for the hand is at rotation coordinates X 17.6 Y 18.2 Z 139.9
The next keyframe for the hand is at rotation coordinates X 17 Y 18 Z 140
The rotation has barely moved, as you can see.
However, if I see where the hand is directly between the two keyframes, the coordinates read X -162 Y 18.1 Z -40
There is no keyframe making Sequencer do this and no prior keyframe existed after it when this behavior started. The hand does a weird twist-flip between keyframes.
Any tips on both preventing this from happening and convince Sequencer to take the quickest route? Thank you for your help and I appreciate you taking your time to help me.