Sequencer/take issues, translation lost on play?

I’ve been recording some vehicle gameplay, its plays back fine in the sequencer however when put in a level it fails to show the translation of the object when the game is playing. I’ve tried the same thing in takes as this is suggested as a new workflow in the documentation however the same issue persists.
Video example

If you want it to start immediately on play, I believe there is an auto-play (or auto-start? I forget the name) checkbox in the details panel.

sorry I wasn’t clear with my question, the issue is more around the recorded object not playing back with its translation while the game is playing. I’ll try and make a video of the issue so its more clear.

Are you triggering the playback on the sequence in game? You can do this by adding the recorded level sequence to the level and then toggling autoplay on the level sequence actor. You can also trigger it in the level blueprint based on some event (ie. key press or whatever). Here’s some more information about triggering level sequences in game:

Yes i’ve triggered it via the level sequencer and it still has the same result of not playing back the vehicles transform. I can post up the project file or another video if its easier to see? This is really frustrating, it just seems to be an issue with vehicles recorded with sequencer. The sequences play back fine while the games is stopped but when the game is playing the vehicle louses all its transform data…?

I found a work around, basically don’t use the vehicle template. I created my own vehicle system and it has no issues with the sequencer or takes.

Solved!

I recently found the issue was I wasn’t setting the recorder to go before selecting play. The correct way it seems is to press play then record, or press record then play before the timer reaches 0. This explains why there is a timer in the first place.