Why would a camera switch require at least two cams?
If you have in the Sequencer one Camera, you can animate every single key, including the Transform nodes.
That means, your camera can be on Key-Frame 0 at a different location than on Key-Frame 1.
Yes, the camera has keyframes. And for sure it’s in the new location.
I can’t identify what’s causing the “pop”.
It’s not a camera shake I am referring to. It’s a rendering issue.
- But it could be the warmup phase for the reflections?
- Motion Blur?
- A PostProcess Volume setting?
I already tested in the Render Movie Settings the following options:
- Warm Up Frame Count
- Delay Before Warm Up
- Dealy Before Shot Warm Up
- Delay Every Frame
If I am going to add a delay for every frame for 1sec, it fixes the problem.
The specular reflection “pops” seem to be resolved, but… .unfortunately… I can’t use it because it’s destroying the Motion Blur.
I can’t find any other useful solutions.
It seems you need to have for each shot an independent camera.
Any other ideas or thoughts on this?
Thanks and happy pixeling,