Sequencer Skeletal Animation Track with 0 weight stops and recreates dynamic montage

I am not sure, we are moving towards the new Anim Mixer system with the new Unreal Animation Framework (as talked about today at UnrealFest) so that will be the focus of development. Probably only change we would make could be to SetSequencerMontagePosition to make sure the Blend value isn’t 0.0.