Steps to Reproduce
- Create a level sequence
- Add a character to the sequence that is using an Anim BP
- Add a skeletal animation track with an animation to the character’s skeletal mesh
- Key the weight on the first frame of the animation to 0, key it to 1 a few frames later
- Notice in FAnimMontageInstance::Advance that the montage is terminated and that in the following FAnimMontageInstance::SetSequencerMontagePosition, the MontageInstanceToUpdate is incorrectly updated even though it lacks a valid montage