Hello,
I’m using blueprints to script/automate animation creation in sequencer in the Unreal engine Editor. (like moving/rotating a static mesh)
It was working well in Unreal Engine 4.27, but I have some issues since I migrated my project to 5.1
I’m creating a MovieScene3DTransform track and adding a section to it, but when I get the channels (with the new “Get All Channels”) and cast them to “MovieSceneScriptingFloatChannel”, the cast doesn’t work anymore:
Any idea what I have to do to make it work? I’m able to get the channels (like Rotation.Z), it’s just the casting that fails…
Thank you!