Sequencer Scripting Plugin - 'Set Start Frame' not functioning

Hello there!

I’m not able to get the ‘Set Start Frame’ blueprint function to work alongside the Sequencer Scripting plugin. This is on a camera cut track, but on other tracks it doesn’t work either.

Thank you
Marcus

What you have should work. I tried it on the latest 5.5 preview and it seems ok. Could it be a refresh issue? I think in versions before 5.4, the UI wouldn’t refresh automatically when you changed it through scripting. Can you try opening/closing the level sequence to see if it refreshes? There is also the function Refresh Current Level Sequence that you can call in blueprints, if it turns out it is a refresh problem.

Thanks for getting back to me! Unfortunately refreshing still does nothing for this. For the time being I’ve had to try an alternate method, perhaps when we update UE versions it will fix the issue, hopefully at least!

Marcus

I’m having the same issue here on 5.4, any ideas? TiA

I’ve also confirmed that this is still a bug in 5.5.3. The temporary workaround for now is to use Set Frame Range which arguably should be a wrapper for Set Start Frame but it works. Hopefully this helps for others. I’ve tried closing and re-opening with the Set Start Frame and even delaying a tick to make sure the section is established before setting the frame but neither worked.